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Remove @ syntax in method call.
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CakeVR committed Jan 13, 2024
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Expand Up @@ -98,7 +98,7 @@ For that, we need two things to happen:
- A) having nodes that can display our timeline and
- B) start the execution of the timeline.

Luckily for us, Dialogic provides a method that does both of those: `Dialogic.start(@timeline_name_or_path)`
Luckily for us, Dialogic provides a method that does both of those: `Dialogic.start(timeline_name_or_path)`

*So the code to start your dialog when an input is pressed could look like this:*

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