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Small code snippet corrections (#55)
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Jowan-Spooner committed May 26, 2024
1 parent 3e83975 commit f52c923
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4 changes: 2 additions & 2 deletions documentation/faq.md
Original file line number Diff line number Diff line change
Expand Up @@ -67,9 +67,9 @@ Disabling the translation until you are done with most of the text is recommende
The following code allows you to check if the text box is visible and then act based on its state.
```gdscript
if Dialogic.Text.is_textbox_visible():
Dialogic.Text.hide_text_box()
Dialogic.Text.hide_textbox()
else:
Dialogic.Text.show_text_box()
Dialogic.Text.show_textbox()
```

## I encounter a small lag or freeze when starting the dialogue!
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2 changes: 1 addition & 1 deletion documentation/saving-and-loading.md
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ func _on_save_game_button_pressed() -> void:
Dialogic.Save.save("", false, Dialogic.Save.ThumbnailMode.NONE)
func _on_load_game_button_pressed() -> void:
Dialogic.Save.load("", false, Dialogic.Save.ThumbnailMode.NONE)
Dialogic.Save.load()
```


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