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Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players

This repository contains the data, materials, and code for our manuscript "Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players".

Authors:

  • Nick Ballou (nick@nickballou.com)
  • Matti Vuorre
  • Thomas Hakman
  • Kristoffer Magnusson
  • Andrew K. Przybylski

Materials and Questionnaire Items

The codebook describing all datatables and questionnaire items can be found in materials/codebook.xlsx.

Data

Data itself can be found in data/, in compressed .csv.gz files. In total, this includes 5 kinds of data:

  • Demographic data on all screened participants (demographics.csv.gz)
  • Self-report data from surveys (survey.csv.gz)
  • Video game behavior data in the form of Nintendo Switch session records (telemetry.csv.gz)
  • Cognitive task data (osf/)
  • Game Metadata, scraped from IGDB.org so as to understand feature-level characteristics of the games people played.

Reproduce

The analysis code is written in R. The source code of the manuscript (including all data wrangling, analysis, and an APA-like template that can be rendered as a pdf or docx file) is in ms.qmd. To reproduce, run make or manually:

  1. Open the noa-pilot-ms.Rproj project.
  2. Restore the R environment with renv::restore().
  • Renv is used to manage the package dependencies for this project. You should be automatically prompted to install the necessary packages on your system upon opening the project.
  1. Run the analysis and manuscript in ms.qmd.

Note that some computations can take a long time, depending on computer performance etc. You will also need to have a working and compatible LaTeX installation.

Contribute

To contribute, open an issue and/or send a pull request at https://github.com/digital-wellbeing/noa-pilot-ms.

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