Affective Uplift During Video Game Play: A Naturalistic Case Study
- preprint: https://osf.io/preprints/psyarxiv/z3ejx
- This repository contains the data and code described in our manuscript.
Authors:
- Matti Vuorre (mjvuorre@uvt.nl)
- Nick Ballou (joint first author)
- Thomas Hakman
- Kristoffer Magnusson
- Andrew K. Przybylski
The data is documented and archived at https://osf.io/wpeh6/ (https://psyarxiv.com/kyn7g).
The analysis code is written in R. The source code of the manuscript (including all data wrangling and analysis) is in ms.Rmd
. To reproduce:
- Get the materials, for example
git clone https://github.com/digital-wellbeing/pws-prepost.git
cd pws-prepost
-
Specify appropriate environment variables in
.Renviron.example
. -
Run code either with
make
, or
- Restore the R environment with
renv::restore()
- Render the manuscript with
rmarkdown::render("ms.Rmd")
Note that some computations can take a very long time indeed, depending on computer performance etc.
To contribute, open an issue and/or send a pull request at https://github.com/digital-wellbeing/pws-prepost.