Starred repositories
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A Rust library for the Zarr storage format for multidimensional arrays and metadata
Official implementation of Ring Deconvolution Microscopy from https://arxiv.org/abs/2206.08928
Kang, I., Zhang, Q., Yu, S.X. et al. Coordinate-based neural representations for computational adaptive optics in widefield microscopy. Nat Mach Intell 6, 714–725 (2024). https://doi.org/10.1038/s4…
Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.
Highly experimental, blazingly fast, lean & mean descendant of WebGPU written in Zig
A native, user-mode, multi-process, graphical debugger.
AutoBound automatically computes upper and lower bounds on functions.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Zero-copy MPI communication of JAX arrays, for turbo-charged HPC applications in Python ⚡
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
Differentiable wave optics using JAX! Documentation can be found at https://chromatix.readthedocs.io
Fast O(1) offset allocator with minimal fragmentation
An Instants-NGP renderer that has been implemented using Taichi
ASDL: Automatic Second-order Differentiation Library for PyTorch
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
💡 Experimental real-time global illumination renderer 🦀
High dynamic range (HDR) image viewer for graphics people
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Code to simulate relativistic outflows from kilonova explosions, and other sources