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June 27: Update traits and skills #564
June 27: Update traits and skills #564
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Now condi damage instead of healing power and a higher number
"Increased the base precision-to-ferocity conversion to 10%. This trait now converts 10% of power to condition damage. These bonuses are still doubled in berserk mode."
Gain power, gain additional power when wielding a sword Pet gains it as well but I don't think that's modeled
Facet of Light: +5% Healing Increase to Others Facet of Darkness: +5% Critical Chance Facet of Elements: +5% Condition Damage Facet of Strength: +5% Damage Facet of Chaos: -5% Incoming Damage, -5% Incoming Condition Damage Facet of Nature: +5% Boon Duration
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Thanks for the info! Updated Tempestuous Aria accordingly. Farsighted is a bit confusingly worded. It was 5% always + 10% over threshold previously (for the maximum modifier of 15%), now it's 10% always + 15% over threshold. Strider's Strength's in-game description (not yet on wiki) is "You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might." Funnily enough now that I'm testing this out in game it doesn't appear to actually apply to the pet so...¯\_(ツ)_/¯ Draconic echo is my mistake: skill bonuses are 10% in PvE, 5% in competitive, updated accordingly |
Awesome! Have you tried strider's strength on a merged soulbeast yet? It might be broken in one way but not another. I'll get around to taking a look at some point possibly maybe. |
Did a quick test just now and it works as expected with the base +120 sword +another 120 and no difference merged vs unmerged |
Ah, anet. |
https://wiki.guildwars2.com/wiki/Game_updates/2023-06-27
Not too happy with the big block of herald facet passives, ideas for improvement welcome
Tempestous Aria:
10% all damage needs uptime
Kinetic Accelerators:
10% -> 13% power to conc conversion in pve only
Septic Corruption:
0.5% -> 0.25% in pve only
Farsighted:
Increased the minimum damage bonus from 5% to 10% and increased
the maximum damage bonus from 10% to 15% in PvE only.
Strider's Strength:
Gain power, gain additional power when wielding a sword
120, 120, pet also gains it
Herald facet buff changes
Endless Stamina -> Fluid Strikes
10% strike damage with uptime
Second Opinion:
Grants condition damage when equipped and while wielding a cepter
90, +90, 7% condi convert to healing power
Warrior's Cunning:
Reduced the damage increase against high-health foes from 25% to
7% and the damage increase vs. foes with barrier from 50% to 10%
in WvW only.
Blood Reaction:
Increased the base precision-to-ferocity conversion to 10%. This
trait now converts 10% of power to condition damage. These bonuses
are still doubled in berserk mode.
Bloody Roar:
25% -> 20% in PvE only