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Disunity

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A fullstack toolchain for modding Unity games.

Repository overview

Disunity components are separated into a number of projects within the repository:

  • Disunity.Core/ general functionality shared by multiple components
  • Disunity.Editor/ Unity Editor extension for exporting mod archives
  • Disunity.Preloader/ MonoMod preload patcher which implements the Disunity mod-preloader
  • Disunity.Runtime/ Bepinex plugin which implements the Disunity runtime mod-loader
  • Disunity.Management/ functionality covering all aspects of local mod management
  • Disunity.Management.Startup/ a simple wrapper for Disunity.Managment to facilate the EF Core cli tools
  • Disunity.Management.Cli/ a commandline mod manager which utilizes Disunity.Management
  • Disunity.Store/ an ASP.NET Core site implementing the mod store backend
  • Frontend/ a Typescript/Vue.js frontend for the mod store

A number of other directories contain other useful things:

  • docs/ developer documentation in markdown
  • docker/ artifacts for building and running our Docker containers
  • lib/ stripped pre-compiled assemblies that some projects rely on, not available in nuget
  • ExampleMod/ a Unity project which contains a simple example Disunity mod

There are a few files of note too:

  • Makefile contains high-level commands for building and running the site and running tests
  • paket.dependencies declares all external dependencies for all projects
  • paket.lock contains the exact concrete versions of our dependencies we currently use
  • Disunity.sln.DotSettings contains the Rider/Resharper project styles and warning levels
  • .env.template should be copied to .env to supply environment variables to our Docker containers during development
  • .gitignore prevents certain files from being added to the repository

Please consult the various files within the docs/ directory for further documentation.

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A fullstack toolchain for modding Unity games

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