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The Last Mission remake for various platforms using SDL 1.2
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dmitrysmagin/last-mission
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The Last Mission SDL for Win32, Linux and OpenDingux v0.8, 23 July 2013 Dmitry Smagin exmortis[_at_]yandex.ru DESCRIPTION The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake. You control a tank-like robot which can be divided in two: you rotate caterpillar and head-cannon, and the head part can fly off on its own. However, the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts. INFORMATION This started as an exact replica of the self-booter PC version. Later the 4-color CGA graphics was redrawn to 256 colors (MSX2 version was the example). New features like new weapons, docks and bonuses were added in v0.7 thanks to Alexey Pavlov. Since version 0.8 digital sound effects and music is used from Mark Braga (thanks). CONTROLS For Win32 and Linux SDL use: ARROWS - move SPACE - fire ENTER - pause ESCAPE - quit S - toggle scaler x1 or x2 F - toggle fullscreen/windowed For OpenDingux SDL use: D-PAD - move A/B/X/Y - fire START - start game or pause SELECT - quit L - toggle fullscreen upscale no/coarse/bilinear (slow) R - toggle frameskip 0/1 The source is made as cross-platform as possible and could be built for all systems featuring SDL
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