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Original file line number | Diff line number | Diff line change |
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' Define the DLI: set background | ||
' color to $24 = dark red. | ||
DLI SET d1 = $24 INTO $D01A | ||
' Setups screen | ||
GRAPHICS 0 | ||
' Alter the Display List, adds | ||
' a DLI at line 11 on the screen | ||
POKE DPEEK(560) + 16, 130 | ||
' Activate DLI | ||
DLI d1 | ||
' Wait for any keyu | ||
? "Press a Key" : GET K | ||
' Disable the DLI | ||
DLI | ||
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||
? "Again..." | ||
GET K | ||
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||
' An array with color values | ||
DATA Colors() BYTE = $24,$46,$68 | ||
' Define the DLI: set background | ||
' color from the Color() array | ||
' and text color with value $80 | ||
DLI SET d2 = Colors INTO $D01A, $80 INTO $D018 | ||
' Setups screen | ||
GRAPHICS 0 | ||
' Adds DLI at three lines: | ||
POKE DPEEK(560) + 13, 130 | ||
POKE DPEEK(560) + 16, 130 | ||
POKE DPEEK(560) + 19, 130 | ||
' Activate DLI | ||
DLI d2 | ||
' Wait for any keyu | ||
? "Press a Key" : GET K | ||
' Disable the DLI | ||
DLI | ||
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||
? "Again..." | ||
GET K | ||
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||
' Player shapes, positions and colors | ||
DATA p1() BYTE = $E7,$81,$81,$E7 | ||
DATA p2() BYTE = $18,$3C,$3C,$18 | ||
DATA pos() BYTE = $40,$60,$80,$A0 | ||
DATA c1() BYTE = $28,$88,$C8,$08 | ||
DATA c2() BYTE = $2E,$80,$CE,$06 | ||
' Our DLI writes the position and | ||
' colors to Player 1 and Player 2 | ||
DLI SET d3 = pos INTO $D000, pos INTO $D001, | ||
DLI = c1 INTO $D012, c2 INTO $D013 | ||
GRAPHICS 0 : PMGRAPHICS 2 | ||
' Setup our 4 DLI and Players | ||
FOR I = 8 TO 20 STEP 4 | ||
POKE DPEEK(560) + I, 130 | ||
MOVE ADR(p1), PMADR(0)+I*4+5,4 | ||
MOVE ADR(p2), PMADR(1)+I*4+5,4 | ||
NEXT | ||
' Activate DLI | ||
DLI d3 | ||
? "Press a Key" | ||
REPEAT | ||
PAUSE 0 | ||
pos(0) = pos(0) + 2 | ||
pos(1) = pos(1) + 1 | ||
pos(2) = pos(2) - 1 | ||
pos(3) = pos(3) - 2 | ||
UNTIL KEY() | ||
DLI | ||
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||
? "Key to end..." | ||
GET K | ||
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