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Bump version and update README.md
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doombubbles committed Aug 1, 2024
1 parent 28ebc06 commit 722f286
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3 changes: 2 additions & 1 deletion LATEST.md
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- Fixed for BTD6 v43
- For modders, added `MultiPathPlusPlus` and `MultiUpdatePlusPlus` classes for making paths that apply to multiple towers
- Apart from overriding `Towers` instead of `Tower`, usage will be the same
4 changes: 2 additions & 2 deletions ModHelperData.cs
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Expand Up @@ -2,8 +2,8 @@ namespace PathsPlusPlus;

internal static class ModHelperData
{
public const string WorksOnVersion = "43.0";
public const string Version = "1.1.5";
public const string WorksOnVersion = "44.0";
public const string Version = "1.1.6";
public const string Name = "Paths++";

public const string Description = "A helper mod allowing additional upgrade paths and tiers to be made for towers.\n\n" +
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6 changes: 6 additions & 0 deletions README.md
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Expand Up @@ -180,4 +180,10 @@ Whenever you can, use `GetDescendants` to easily affect all instances of a given

For modifying something specific, retrieve it by name if possible rather than just relying on the order. (e.g. `weapons.FirstOrDefault(model => model.name == ...)` instead of `weapons[2]`)

### Applying to Multiple Towers

You can use the `MultiPathPlusPlus` and `MultiUpdatePlusPlus` classes for making paths that apply to multiple towers.

Apart from overriding `Towers` instead of `Tower`, usage will be the same

[![Requires BTD6 Mod Helper](https://raw.githubusercontent.com/gurrenm3/BTD-Mod-Helper/master/banner.png)](https://github.com/gurrenm3/BTD-Mod-Helper#readme)

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