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Remove libstdc++ dependency from NativeAOT #76705
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nice, I'm just curious - does it lead to a smaller binary size? |
I don't know about the binary size (I haven't tested it), but it leads to a smaller container size because you don't need to install libstdc++ as a dependency. Here's the "docker inspect" of a small example NativeAOT app built on alpine: Note that the libstdc++ dependency almost doubles the starting image size. |
src/coreclr/nativeaot/BuildIntegration/Microsoft.NETCore.Native.Unix.targets
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Yes and no.
If we convert it to pure C, then it will get slimmer on both. Right now, compiler is baking in some code in |
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src/coreclr/nativeaot/BuildIntegration/Microsoft.NETCore.Native.Unix.targets
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Looks great to me!
@AaronRobinsonMSFT Any other feedback?
cc @dotnet/gc for awareness. This contains some minor changes in GC/EE interface contract. These changes do not break binary compatibility - newer standalone gc builds should continue to work with older runtimes, just like before.
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thx!
Failure is dotnet/arcade#11239 |
@EgorBo, crossgen2 binary size with final changes: macOS (arm64): +272 bytes |
Fixes #76655.