This is a project that I've been working on for a while. With many tests I decided that it was stable enough to be released.
My goal with this project, is to compute unique non meta comps to explore and see how good they might be
Bug testing is required !
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This drastically reduces the compute time and allows the program to produce good and fast results
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You can specify any desired or unwanted Traits / Champs / Spatula / Headliners
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The algo uses a list of nodes that represents the "connection" between a champion and another.
It prioritizes the highest "relativeness" to the lowest and the size can be customized in the GUI.
Higher nodes = better results (but also higher computation time)
Note: Dominant traits with more breakpoints will have a higher impact
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I've added a series of filters that increases customization.
Note: the "Disallow unbalanced traits" checkbox will not allow a trait to have a different amount of champions compared to its breakpoints.
TL;DR: If Trait == Anima Squad (3/5/7) but Trait has a value of 6 (so it's active) the comp is considered unbalanced, therefore filtered out.
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Brute force every possible comp, node depth is ignored (slow option)
Not my primary objective, program needs to work !