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Releases: drpetersonfernandes/BatchConvertToRVZ

release_1.7

25 Feb 02:19

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  • Fix the dispose of shared SocketsHttpHandler
  • Fix the extraction logic to use ArchiveFactory with streaming fallback for corrupted headers
  • Add handle for compound extensions (.nkit.iso) in output naming

release_1.6

21 Feb 20:29

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Key Features & Improvements

🔧 Core Performance Upgrades

  • Shared SocketsHttpHandler in BugReportService & UpdateService - eliminates socket exhaustion under high load with 2-minute connection pooling
  • Configurable RVZ Compression - Full UI controls for method (zstd/zlib/lzma/lzma2/bzip2/lz4), level (1-22), block size (32KB-2MB)
  • Aggregate Write Speed Tracking - Real parallel conversion speeds (no more UI flickering)
  • Smart Number Parsing - Locale-aware thousand separator handling (1,000.51000.5)

🐛 Reliability Enhancements

  • Graceful Window Closing - Semaphore protection, dispatcher checks, task cancellation handling
  • Disk Full Protection - Specific IOException handling, no bug reports for user environment issues
  • ZipSlip Security - Path traversal protection in archive extraction
  • Log Memory Management - Auto-trims to 5000 lines to prevent unbounded growth
  • Robust File Deletion - 10-attempt retry logic with exponential backoff for locked files

📦 Architecture Migration

✅ Replaced SevenZipSharp → SharpCompress (no native DLLs needed!)
✅ Services reorganized: `services/` folder + `models/SystemInfo.cs`
✅ Parallelism limited to 2-3 threads (system-friendly)
✅ Enhanced `SystemInfo` model for type-safe bug reports

🎨 UI/UX Polish

  • GroupBox layouts for settings (General + Compression)
  • Comprehensive tooltips everywhere
  • Improved past tense conjugation (copy → copied, play → played)

📈 Performance Impact

Before: Per-request HttpClient → Socket exhaustion
After:  Shared handler → Proper connection pooling

Before: SevenZipSharp + native DLLs
After:  Pure-managed SharpCompress → Smaller footprint

Before: Single-thread write speed
After:  Aggregate parallel throughput

release_1.5

29 Dec 18:44

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Expands the supported game image formats for RVZ conversion. Previously, only .iso files were supported inside archives, but now .gcm, .wbfs, and .nkit.iso formats are also accepted.

release_1.4.0

22 Nov 03:34

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  • Upgrades the project to .NET 10
  • Improves parallel processing options for both conversion and verification operations
  • Centralizes bug reporting and dependency management at the application level
  • Improves error handling with better cancellation support and file cleanup logic

release_1.3.1

24 Oct 15:19

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Bug fix release.

release_1.3.0

08 Sep 18:16

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Improved Cancellation Handling
Added proper async task tracking (_runningTask) and graceful shutdown logic.

Enhanced Resource Disposal
Implemented IDisposable pattern with _disposed flag and using statements for resources like Process.

Robust File Operations
Added retry logic with delays for file deletion, handling locked/read-only files.

New Feature
Option to process smaller files first (new UI checkbox).

UI/Performance Fixes
Used BeginInvoke for progress updates, fixed locale-specific progress parsing.

release_1.2.0

01 Sep 05:38

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Update codebase

release_1.1.0

08 Jul 04:31

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Update UI
Fix some bugs
Added update checker

release1.0.0.0

23 May 20:12

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Initial release