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CherryHarmony

A fantasy turn based tactics game, developed with Georgia Tech's VGDev club.

Installation

  • You may need blender installed to view the models. Will update to confirm if this is an issue.
  • If you have issues with omnisharp you may also need .NET 4.7.1 because i'm spoiled when it comes to asynchronous methods. Will also update to confirm if this is manually required or not. If omnisharp doesn't yell at you you're fine.

Style/Convention suggestions

  • Try to keep lines to a reasonable length, ~120 characters.
  • I use VSCode as my editor.
    • If your editor uses omnisharp there's a config file in the repo to keep styles nice and consistent. The key chord is alt + shift + f in vscode
  • Read through the Util class before reimplementing a common function/field
    • There are some instances of axes being swapped. Util.WorldToGrid and Util.GridToWorld handles this. Sorry. I would blame blender but it's 100% my fault

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A fantasy turn based tactics game

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  • C# 68.5%
  • ShaderLab 28.7%
  • HLSL 2.8%