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POC - Guarlines (disabled because its slow af)
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dust765 committed Nov 4, 2021
1 parent d6fad86 commit 21274d5
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223 changes: 223 additions & 0 deletions src/Dust765/Dust765/CombatCollection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,231 @@
using System.IO;
using System.Runtime.CompilerServices;

// ## BEGIN - END ## // POC - GUARDLINE
//using System.Collections;
// ## BEGIN - END ## // POC - GUARDLINE

namespace ClassicUO.Dust765.Dust765
{
// ## BEGIN - END ## // POC - GUARDLINE
/*
class GuardRegion
{
private int m_Height;
private int m_Width;
private int m_X;
private int m_Y;
public GuardRegion(string line)
{
string[] textArray1 = line.Split(new char[] { ' ' });
this.m_X = int.Parse(textArray1[0]);
this.m_Y = int.Parse(textArray1[1]);
this.m_Width = int.Parse(textArray1[2]);
this.m_Height = int.Parse(textArray1[3]);
}
public static ArrayList guardLines = new ArrayList();
/*
Taken from razorce guardline.def
# Papua
5639 3095 192 223 -128 127
5831 3237 20 30 -128 127
# Delucia
5123 3942 192 122 -128 127
5147 4064 125 20 -128 127
5235 3930 80 12 -128 127
# Yew
92 656 349 225 -30 39
441 746 216 135 0 39
258 881 399 380 0 39
657 922 42 307 0 39
657 806 17 28 0 39
718 874 38 22 0 39
761 741 19 21 0 39
# Wind
5132 3 70 55 -128 127
5132 58 81 68 -128 127
5213 98 39 28 -128 127
5197 126 55 78 -128 127
5252 112 42 58 -128 127
5252 170 32 8 -128 127
5252 178 20 5 -128 127
5252 183 10 10 -128 127
5294 19 72 120 -128 127
5279 57 15 55 -128 127
5286 25 8 32 -128 127
# Jhelom
1303 3670 189 225 -20 127
1338 3895 74 28 -20 127
1383 3951 109 94 -20 127
1494 3767 12 11 -20 127
# Vesper
2893 598 121 50 -10 127
2816 648 249 365 -10 127
2734 944 82 4 -10 127
2728 948 88 53 -10 127
# Minoc
2411 366 135 241 -10 127
2548 495 72 55 -10 127
2564 585 3 42 -10 127
2567 585 61 61 -10 127
2499 627 68 63 -10 127
2694 685 15 16 -10 127
# Serpent's Hold. Get
2868 3324 205 195 0 127
# Magincia
3653 2046 27 48 0 127
3752 2046 52 48 0 127
3680 2045 72 49 0 127
3652 2094 160 180 -128 127
3649 2256 54 47 -128 127
3554 2132 18 18 -128 127
# Nujel'm
3475 1000 360 435 0 127
# Cove
2200 1110 50 50 -10 127
2200 1160 86 86 -10 127
# Ocllo
3587 2456 119 99 -128 127 F
3706 2460 2 95 -128 127 F
3587 2555 106 73 -128 127 F
3590 2628 103 58 -128 127 F
3693 2555 61 144 -128 127 F
3754 2558 7 141 -128 127 F
3761 2555 7 144 -128 50 F
3695 2699 66 13 -128 127 F
# Haven
3590 2460 118 226 -10 127 T
3568 2552 22 79 -10 127 T
3708 2558 53 154 -10 127 T
3695 2686 13 26 -10 127 T
3759 2767 10 10 -10 127 T
# Britain
1416 1498 324 279 -10 127
1500 1408 46 90 0 127
1385 1538 31 239 -10 127
1416 1777 324 60 0 127
1385 1777 31 130 0 127
1093 1538 292 369 0 127
1330 1991 13 13 -10 127
# Skara Brae
638 2062 12 11 0 127
538 2107 150 190 -10 127
# Trinsic
1856 2636 75 28 -10 127
1816 2664 283 231 -10 127
2099 2782 18 25 -10 127
1970 2895 47 32 -10 127
1796 2696 20 67 0 127
1800 2796 16 52 0 127
1823 2943 11 11 -128 127
# Moonglow
4535 844 20 3 0 127
4530 847 31 61 0 127
4521 914 56 49 0 127
4278 915 54 19 0 127
4283 944 53 73 0 127
4377 1015 59 37 -10 127
4367 1050 142 145 0 127
4539 1036 27 18 0 127
4517 1053 23 22 0 127
4389 1198 47 39 0 127
4466 1211 32 25 0 127
4700 1108 17 18 0 127
4656 1127 26 13 0 127
4678 1162 25 25 0 127
4613 1196 23 22 0 127
4646 1212 14 17 0 127
4677 1214 26 22 0 127
4459 1276 16 16 0 127
4622 1316 22 24 0 127
4487 1353 59 21 0 127
4477 1374 69 35 0 127
4659 1387 40 40 0 127
4549 1482 29 27 0 127
4405 1451 23 23 0 127
4483 1468 21 13 0 127
#duel
5307 3681 33 26 -127 127
5158 3436 33 28 -127 127
5848 3500 27 30 -127 127
6055 2324 39 24 -127 127
5757 3658 27 26 -127 127
*/

//ONLY POPULATING TRINSIC ATM FOR TESTING
/*
1856 2636 75 28 -10 127
1816 2664 283 231 -10 127
2099 2782 18 25 -10 127
1970 2895 47 32 -10 127
1796 2696 20 67 0 127
1800 2796 16 52 0 127
1823 2943 11 11 -128 127
*/
/*
public static GuardRegion[] guardLinesRead()
{
guardLines.Add(new GuardRegion("1856 2636 75 28 -10 127"));
guardLines.Add(new GuardRegion("1816 2664 283 231 -10 127"));
guardLines.Add(new GuardRegion("2099 2782 18 25 -10 127"));
guardLines.Add(new GuardRegion("1970 2895 47 32 -10 127"));
guardLines.Add(new GuardRegion("1796 2696 20 67 0 127"));
guardLines.Add(new GuardRegion("1800 2796 16 52 0 127"));
guardLines.Add(new GuardRegion("1823 2943 11 11 -128 127"));
return (GuardRegion[]) guardLines.ToArray(typeof(GuardRegion));
}
public int X
{
get { return m_X; }
set { m_X = value; }
}
public int Y
{
get { return m_Y; }
set { m_Y = value; }
}
public int Length
{
get { return m_Height; }
set { m_Height = value; }
}
public int Width
{
get { return m_Width; }
set { m_Width = value; }
}
}
*/
// ## BEGIN - END ## // POC - GUARDLINE
internal static class CombatCollection
{
//USED CONSTANTS
Expand Down
35 changes: 35 additions & 0 deletions src/Game/Map/Chunk.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,10 @@

using System.Collections.Generic;
using System.Runtime.CompilerServices;
// ## BEGIN - END ## // POC - GUARDLINE
//using ClassicUO.Dust765.Dust765;
//using Microsoft.Xna.Framework;
// ## BEGIN - END ## // POC - GUARDLINE
// ## BEGIN - END ## // OUTLANDS
//using ClassicUO.Dust765.Dust765;
// ## BEGIN - END ## // OUTLANDS
Expand Down Expand Up @@ -63,6 +67,9 @@ internal sealed class Chunk
public int X;
public int Y;

// ## BEGIN - END ## // POC - GUARDLINE
//private GuardRegion[] guard_Regions = GuardRegion.guardLinesRead();
// ## BEGIN - END ## // POC - GUARDLINE

public static Chunk Create(int x, int y)
{
Expand Down Expand Up @@ -108,6 +115,10 @@ public unsafe void Load(int index)
land.X = tileX;
land.Y = tileY;
land.Z = z;
// ## BEGIN - END ## // POC - GUARDLINE
//if (PointInRect(land.X, land.Y))
// land.Hue = 0x33;
// ## BEGIN - END ## // POC - GUARDLINE
land.UpdateScreenPosition();

AddGameObject(land, x, y);
Expand Down Expand Up @@ -478,5 +489,29 @@ public bool HasNoExternalData()

return true;
}

// ## BEGIN - END ## // POC - GUARDLINE
/*
public bool PointInRect(ushort x, ushort y)
{
int count = guard_Regions.Length;
for (int i = 0; i < count; i++)
{
GuardRegion gr = this.guard_Regions[i];
Rectangle rect = new Rectangle(gr.X, gr.Y, gr.Width, gr.Length);
Point tile = new Point(x, y);
if (rect.Contains(tile))
{
return true;
}
}
return false;
}
*/
// ## BEGIN - END ## // POC - GUARDLINE
}
}

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