An interactive matching game designed to enhance understanding of the Computer Misuse Act. Players match key terms related to cybercrime and computer misuse with their corresponding definitions.
- Drag-and-drop interface for matching terms with definitions
- Timer to challenge players and enhance engagement
- Score tracking to motivate and assess learning
- Feedback messages for completion and game over scenarios
- Start the Game: The game starts with a 60-second timer and a score of 0.
- Match Terms and Definitions: Drag each term from the left list to its matching definition on the right.
- Scoring: Each correct match increases your score.
- Completion: When all matches are correct, a completion message appears with a summary and the option to play again.
- Game Over: If time runs out, a game over message is displayed with an option to start a new game.
index.html
: The main HTML file containing the structure of the game.style.css
: The CSS file for styling the game interface.script.js
: The JavaScript file containing the game logic.
- Clone the repository:
git clone https://github.com/dwain-barnes/CyberMatchMaster.git
- Open index.html in your preferred web browser to start the game.
- HTML5
- CSS3
- JavaScript
Contributions are welcome! Please fork the repository and create a pull request with your changes.