A modern C++23 game engine built with performance and simplicity in mind.
- WebGPU Rendering — Cross-platform GPU abstraction via wgpu-native
- SDL3 Windowing — Modern window management and input handling
- ECS Architecture — Entity Component System powered by EnTT
- Parallel Systems — Multi-threaded task scheduling with Taskflow
- Profiling — Integrated Tracy profiler for performance analysis
- Debug UI — ImGui integration for runtime debugging
- C++23 compatible compiler (Clang 16+, GCC 13+, MSVC 2022+)
- xmake build system
- just command runner
- SDL3 (via Homebrew on macOS)
# Install dependencies (macOS)
brew install sdl3 just xmake
# Build and run
just run| Command | Description |
|---|---|
just run [example] |
Build and run an example (default: triangle) |
just dev [example] |
Run with profiling and debug mode |
just test |
Run unit tests |
just clean |
Clean build artifacts |
axolotl_engine/
├── include/game_engine/ # Public headers
│ ├── core/ # Types, DI container, profiling
│ ├── domain/ # ECS components and systems
│ ├── graphics/ # GPU device, buffers, pipelines
│ ├── infrastructure/ # Window, renderer, input
│ ├── presentation/ # Game loop
│ └── ui/ # Debug UI
├── src/ # Library implementation
├── examples/ # Example applications
│ └── triangle/ # WebGPU triangle demo
└── tests/ # Unit tests
┌─────────────────────────────────────────────────────┐
│ Presentation │
│ GameLoop │
├─────────────────────────────────────────────────────┤
│ Domain │ Graphics │
│ Components │ GPUDevice │
│ Systems │ GPUBuffer │
│ │ GPUPipeline │
├─────────────────────────────────────────────────────┤
│ Infrastructure │
│ Window InputManager EcsManager │
├─────────────────────────────────────────────────────┤
│ Core │
│ DIContainer Scheduler Profiling │
└─────────────────────────────────────────────────────┘
| Component | Library |
|---|---|
| Build | xmake |
| Graphics | WebGPU (wgpu-native) |
| Windowing | SDL3 |
| ECS | EnTT |
| Math | GLM |
| Logging | spdlog |
| Profiling | Tracy |
| Debug UI | Dear ImGui |
| Parallelism | Taskflow |
| Testing | Catch2 |
- SFX: krial - Siclone sound effects
MIT