A strategy game prototype in the style of Auto Chess, inspired by Clash Royale.
This is a simple game where you can position your units on a battlefield and then start a battle to watch them fight automatically. The goal is to destroy the enemy base before yours is destroyed.
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Planning Phase:
- At the bottom of the screen, you will find a selection bar with available units (Warrior, Archer, Mage, Rogue).
- Drag and drop units from the selection bar into your zone on the battlefield (the blue zone at the bottom).
- You can remove a unit you placed by clicking on it during the planning phase.
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Battle Phase:
- When you are satisfied with the positioning of your units, click the "⚔️ START BATTLE ⚔️" button.
- The units will start moving and attacking the nearest enemy units or the enemy base.
- The battle ends when one of the bases is destroyed.
- 4 Unit Types: Warrior, Archer, Mage, and Rogue, each with unique stats and visuals.
- Game Phases: A planning phase for positioning units and an automatic combat phase.
- Combat System: Units have stats like HP, attack, range, and attack speed.
- Simple AI: Units search for and attack the nearest target, whether it's an enemy unit or the enemy base.
- Visual Feedback: Projectiles, floating damage text, and health bars.
- HTML5
- CSS3
- JavaScript (Pure, no frameworks)
- Make unit behavior more complex.
- Gold/Elixir system to buy units.
- Special abilities for units.
- More unit types and synergies between them.
- An AI opponent that also positions units.
- Improvements to the user interface and visual effects.