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Update Simplified Chinese translation
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SQwatermark committed Feb 5, 2024
1 parent 9ae2d88 commit fdadb33
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1 change: 1 addition & 0 deletions Dev/release/resources/languages/zhcn/Base.csv
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@@ -1,5 +1,6 @@
CharacterTable,chinese
Language_en,English
Language_es,Español
Language_ja,日本語
Language_zhcn,简体中文
,
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Expand Up @@ -37,7 +37,7 @@ FilterType_Nearest_Name,临近
FilterType_Linear_Name,线性插值
WrapType_Repeat_Name,重复
WrapType_Clamp_Name,裁剪
WrapType_Mirror_Name,Mirror
WrapType_Mirror_Name,镜像
AlphaBlendType_Opacity_Name,不透明
AlphaBlendType_Blend_Name,混合
AlphaBlendType_Add_Name,加法
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170 changes: 85 additions & 85 deletions Dev/release/resources/languages/zhcn/Effekseer_GpuParticles.csv
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@@ -1,43 +1,43 @@
GpuParticles,GPU 粒子
GpuParticles_Enabled_Name,已启用
GpuParticles_Enabled_Desc,如果选中,则使用 GPU 粒子
GpuParticles,GPU粒子
GpuParticles_Enabled_Name,启用
GpuParticles_Enabled_Desc,若选中,则使用GPU粒子

GpuParticles_Basic_Name,基本
GpuParticles_Basic_EmitCount_Name,生成数量
GpuParticles_Basic_Name,基础设置
GpuParticles_Basic_EmitCount_Name,生成总量
GpuParticles_Basic_EmitCount_Desc,要生成的粒子总数。
GpuParticles_Basic_EmitPerFrame_Name,生成数量
GpuParticles_Basic_EmitPerFrame_Name,每帧生成数量
GpuParticles_Basic_EmitPerFrame_Desc,每帧生成的粒子数量。
GpuParticles_Basic_EmitOffset_Name,初始延迟
GpuParticles_Basic_EmitOffset_Desc,实例生成后开始生成前必须经过的时间
GpuParticles_Basic_LifeTime_Name,生存时间
GpuParticles_Basic_LifeTime_Desc,每个实例的存活时间。
GpuParticles_Basic_EmitOffset_Name,生成开始时间
GpuParticles_Basic_EmitOffset_Desc,从父粒子生成到子粒子第一次生成之间的延迟
GpuParticles_Basic_LifeTime_Name,生命周期
GpuParticles_Basic_LifeTime_Desc,每个实例存在的时间

GpuParticles_EmitShape_Name,发射
GpuParticles_EmitShape_ShapeType_Point_Name,Point
GpuParticles_EmitShape_ShapeType_Line_Name,Line
GpuParticles_EmitShape_ShapeType_Circle_Name,Circle
GpuParticles_EmitShape_ShapeType_Sphere_Name,Sphere
GpuParticles_EmitShape_ShapeType_Model_Name,Mesh
GpuParticles_EmitShape_Shape_Name,发射形状
GpuParticles_EmitShape_Shape_Desc,粒子发射源的形状
GpuParticles_EmitShape_LineStart_Name,起始点
GpuParticles_EmitShape_LineStart_Desc,线条形状的起点。
GpuParticles_EmitShape_LineEnd_Name,终点
GpuParticles_EmitShape_LineEnd_Desc,线条形状的起点。
GpuParticles_EmitShape_Name,生成形状
GpuParticles_EmitShape_ShapeType_Point_Name,
GpuParticles_EmitShape_ShapeType_Line_Name,线
GpuParticles_EmitShape_ShapeType_Circle_Name,
GpuParticles_EmitShape_ShapeType_Sphere_Name,
GpuParticles_EmitShape_ShapeType_Model_Name,模型
GpuParticles_EmitShape_Shape_Name,生成形状
GpuParticles_EmitShape_Shape_Desc,粒子发射源的形状
GpuParticles_EmitShape_LineStart_Name,起点位置
GpuParticles_EmitShape_LineStart_Desc,线的起点
GpuParticles_EmitShape_LineEnd_Name,终点位置
GpuParticles_EmitShape_LineEnd_Desc,线的终点
GpuParticles_EmitShape_LineWidth_Name,线条粗细
GpuParticles_EmitShape_LineWidth_Desc,线条粗细
GpuParticles_EmitShape_CircleAxis_Name,圆轴
GpuParticles_EmitShape_CircleAxis_Desc,圆心的轴向向量。
GpuParticles_EmitShape_LineWidth_Desc,线条粗细
GpuParticles_EmitShape_CircleAxis_Name,轴方向
GpuParticles_EmitShape_CircleAxis_Desc,圆心的轴的方向
GpuParticles_EmitShape_CircleInner_Name,内半径
GpuParticles_EmitShape_CircleInner_Desc,圆形的内半径。
GpuParticles_EmitShape_CircleInner_Desc,圆的内半径
GpuParticles_EmitShape_CircleOuter_Name,外半径
GpuParticles_EmitShape_CircleOuter_Desc,圆形的外半径。
GpuParticles_EmitShape_CircleOuter_Desc,圆的外半径
GpuParticles_EmitShape_SphereRadius_Name,半径
GpuParticles_EmitShape_SphereRadius_Desc,球形半径。
GpuParticles_EmitShape_ModelPath_Name,Mesh
GpuParticles_EmitShape_ModelPath_Desc,用于网格几何体的网格路径。
GpuParticles_EmitShape_SphereRadius_Desc,球的半径
GpuParticles_EmitShape_ModelPath_Name,模型
GpuParticles_EmitShape_ModelPath_Desc,模型的路径
GpuParticles_EmitShape_ModelSize_Name,尺寸
GpuParticles_EmitShape_ModelSize_Desc,网格形状的大小。
GpuParticles_EmitShape_ModelSize_Desc,模型的大小

GpuParticles_Position_Name,位置
GpuParticles_Position_Direction_Name,方向
Expand All @@ -55,86 +55,86 @@ GpuParticles_Rotation_InitialAngle_Desc,生成粒子时的角度。
GpuParticles_Rotation_AngularVelocity_Name,角速度
GpuParticles_Rotation_AngularVelocity_Desc,粒子旋转的速度

GpuParticles_Scale_Name,Scale
GpuParticles_Scale_SingleScale_Name,单缩放比例。
GpuParticles_Scale_SingleScale_Desc,单一刻度。
GpuParticles_Scale_XYZScale_Name,XYZ 缩放比例
GpuParticles_Scale_XYZScale_Desc,每个 XYZ 的缩放比例。
GpuParticles_Scale_InitialSingleScale_Name,开始(单次
GpuParticles_Scale_InitialSingleScale_Desc,粒子生成时的缩放比例
GpuParticles_Scale_Name,缩放
GpuParticles_Scale_SingleScale_Name,单一缩放比率
GpuParticles_Scale_SingleScale_Desc,单一缩放比率
GpuParticles_Scale_XYZScale_Name,XYZ缩放比率
GpuParticles_Scale_XYZScale_Desc,XYZ分别设置缩放比率
GpuParticles_Scale_InitialSingleScale_Name,开始(单一
GpuParticles_Scale_InitialSingleScale_Desc,粒子生成时的缩放比率
GpuParticles_Scale_InitialXYZScale_Name,开始(XYZ)
GpuParticles_Scale_InitialXYZScale_Desc,粒子生成时的 XYZ 缩放比例
GpuParticles_Scale_TerminalSingleScale_Name,结束(Single
GpuParticles_Scale_TerminalSingleScale_Desc,粒子结束时的缩放比例
GpuParticles_Scale_InitialXYZScale_Desc,粒子生成时的XYZ缩放比率
GpuParticles_Scale_TerminalSingleScale_Name,结束(单一
GpuParticles_Scale_TerminalSingleScale_Desc,粒子销毁时的缩放比率
GpuParticles_Scale_TerminalXYZScale_Name,结束(XYZ)
GpuParticles_Scale_TerminalXYZScale_Desc,粒子末端的 XYZ 缩放比例
GpuParticles_Scale_TerminalXYZScale_Desc,粒子销毁时的XYZ缩放比率

GpuParticles_Force_Name,力
GpuParticles_Force_Gravity_Name,重力
GpuParticles_Force_Gravity_Desc,粒子始终受到的单向力。
GpuParticles_Force_Vortex_Name,旋涡力
GpuParticles_Force_Vortex_Name,龙卷风
GpuParticles_Force_Vortex_Rotation_Name,旋转力
GpuParticles_Force_Vortex_Rotation_Desc,作用在旋涡旋转方向上的力
GpuParticles_Force_Vortex_Attraction_Name,吸引力
GpuParticles_Force_Vortex_Attraction_Desc,沿旋涡中心方向施加的力
GpuParticles_Force_Vortex_Rotation_Desc,作用在龙卷风旋转方向(切向)上的力
GpuParticles_Force_Vortex_Attraction_Name,引力
GpuParticles_Force_Vortex_Attraction_Desc,朝向龙卷风中心方向施加的力
GpuParticles_Force_Vortex_Center_Name,中心点
GpuParticles_Force_Vortex_Center_Desc,中心点与发射器位置的偏移量
GpuParticles_Force_Vortex_Axis_Name,坐标轴
GpuParticles_Force_Vortex_Axis_Desc,受发射器旋转影响的轴
GpuParticles_Force_Vortex_Center_Desc,中心点与发射源位置的偏移量
GpuParticles_Force_Vortex_Axis_Name,旋转轴
GpuParticles_Force_Vortex_Axis_Desc,受发射源旋转影响的轴
GpuParticles_Force_Turbulence_Name,湍流
GpuParticles_Force_Turbulence_Power_Name,能量
GpuParticles_Force_Turbulence_Power_Desc,湍流的影响功率
GpuParticles_Force_Turbulence_Power_Name,
GpuParticles_Force_Turbulence_Power_Desc,湍流的力的大小
GpuParticles_Force_Turbulence_Seed_Name,随机种子
GpuParticles_Force_Turbulence_Seed_Desc,湍流的流量根据数值变化
GpuParticles_Force_Turbulence_Scale_Name,场标度
GpuParticles_Force_Turbulence_Scale_Desc,数值越大,湍流宽度越大
GpuParticles_Force_Turbulence_Seed_Desc,用于生成湍流噪声的随机种子
GpuParticles_Force_Turbulence_Scale_Name,粒度
GpuParticles_Force_Turbulence_Scale_Desc,增大此值可增大湍流的粒度
GpuParticles_Force_Turbulence_Octave_Name,复杂度
GpuParticles_Force_Turbulence_Octave_Desc, "数值越大,湍流越复杂。但是,处理工作会变得繁重"
GpuParticles_Force_Turbulence_Octave_Desc,增大此值使湍流更复杂,但也会增大运算量

GpuParticles_RenderBasic_Name,渲染
GpuParticles_RenderBasic_TextureFilter_Name,过滤器
GpuParticles_RenderBasic_TextureWrap_Name,Wrap
GpuParticles_RenderBasic_TextureFilter_Name,过滤
GpuParticles_RenderBasic_TextureWrap_Name,包裹
GpuParticles_RenderBasic_BlendType_Name,混合
GpuParticles_RenderBasic_ZWrite_Name,深度写入
GpuParticles_RenderBasic_ZTest_Name,深度测试

GpuParticles_RenderShape_Name,形状
GpuParticles_RenderShape_ShapeType_Sprite_Name,Sprite
GpuParticles_RenderShape_ShapeType_Model_Name,Model
GpuParticles_RenderShape_ShapeType_Trail_Name,Trail
GpuParticles_RenderShape_Shape_Name,Shape
GpuParticles_RenderShape_Shape_Desc,粒子渲染形状
GpuParticles_RenderShape_BillboardType_RotatedBillboard_Name,旋转广告牌
GpuParticles_RenderShape_BillboardType_DirectionalBillboard_Name,定向广告牌。
GpuParticles_RenderShape_BillboardType_YAxisFixed_Name,固定 Y 轴
GpuParticles_RenderShape_BillboardType_Fixed_Name,固定的
GpuParticles_RenderShape_SpriteBillboard_Name,Billboard
GpuParticles_RenderShape_SpriteBillboard_Desc,广告牌类型。
GpuParticles_RenderShape_ShapeType_Sprite_Name,精灵
GpuParticles_RenderShape_ShapeType_Model_Name,模型
GpuParticles_RenderShape_ShapeType_Trail_Name,轨迹
GpuParticles_RenderShape_Shape_Name,形状
GpuParticles_RenderShape_Shape_Desc,粒子渲染的形状
GpuParticles_RenderShape_BillboardType_RotatedBillboard_Name,Z轴旋转告示牌
GpuParticles_RenderShape_BillboardType_DirectionalBillboard_Name,移动方向告示牌
GpuParticles_RenderShape_BillboardType_YAxisFixed_Name,固定Y轴
GpuParticles_RenderShape_BillboardType_Fixed_Name,固定
GpuParticles_RenderShape_SpriteBillboard_Name,告示牌
GpuParticles_RenderShape_SpriteBillboard_Desc,告示牌类型
GpuParticles_RenderShape_ModelPath_Name,模型文件
GpuParticles_RenderShape_ModelPath_Desc,模型文件
GpuParticles_RenderShape_TrailLength_Name,路径长度
GpuParticles_RenderShape_TrailLength_Desc,路径缓冲区大小
GpuParticles_RenderShape_Size_Name,形状大小
GpuParticles_RenderShape_Size_Desc,粒子渲染形状大小
GpuParticles_RenderShape_ModelPath_Desc,模型文件的路径
GpuParticles_RenderShape_TrailLength_Name,轨迹长度
GpuParticles_RenderShape_TrailLength_Desc,轨迹缓冲的大小
GpuParticles_RenderShape_Size_Name,大小
GpuParticles_RenderShape_Size_Desc,粒子的尺寸

GpuParticles_RenderColor_Name,
GpuParticles_RenderColor_Name,颜色
GpuParticles_RenderColor_ColorInherit_Name,颜色继承
GpuParticles_RenderColor_ColorInherit_Desc,受父节点或根节点颜色的影响
GpuParticles_RenderColor_ColorAll_Name,所有颜色
GpuParticles_RenderColor_ColorAll_Desc,粒子颜色
GpuParticles_RenderColor_Emissive_Name,辐射缩放
GpuParticles_RenderColor_Emissive_Desc, "它将粒子的颜色乘以指定值"。
GpuParticles_RenderColor_FadeIn_Name,Fade-In
GpuParticles_RenderColor_ColorAll_Name,整体颜色
GpuParticles_RenderColor_ColorAll_Desc,所有粒子的颜色
GpuParticles_RenderColor_Emissive_Name,发光系数
GpuParticles_RenderColor_Emissive_Desc,粒子的亮度的倍率
GpuParticles_RenderColor_FadeIn_Name,淡入
GpuParticles_RenderColor_FadeIn_Desc,粒子淡入时间
GpuParticles_RenderColor_FadeOut_Name,Fade-Out
GpuParticles_RenderColor_FadeOut_Name,淡出
GpuParticles_RenderColor_FadeOut_Desc,粒子淡出时间

GpuParticles_RenderMaterial_Name,材质
GpuParticles_RenderMaterial_Material_Name,Material
GpuParticles_RenderMaterial_MaterialType_Unlit_Name,Unlit
GpuParticles_RenderMaterial_MaterialType_Lighting_Name,Lighting
GpuParticles_RenderMaterial_Material_Name,材质
GpuParticles_RenderMaterial_MaterialType_Unlit_Name,不被照亮
GpuParticles_RenderMaterial_MaterialType_Lighting_Name,光照
GpuParticles_RenderMaterial_Material,材质类型
GpuParticles_RenderMaterial_ColorTexture_Name,颜色纹理
GpuParticles_RenderMaterial_ColorTexture_Desc,
GpuParticles_RenderMaterial_ColorTexture_Desc,绘制粒子时使用的漫反射纹理
GpuParticles_RenderMaterial_NormalTexture_Name,法线纹理
GpuParticles_RenderMaterial_NormalTexture_Desc,
GpuParticles_RenderMaterial_NormalTexture_Desc,绘制粒子时使用的法线纹理
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Expand Up @@ -48,16 +48,16 @@ LFF_FF_3_Name,力场3
LFF_FF_4_Name,力场4
,
LFF_Turbulence_RandomSeed_Name,随机种子
LFF_Turbulence_RandomSeed_Desc,湍流的值根据这个值随机变化
LFF_Turbulence_RandomSeed_Desc,湍流的噪声根据这个值随机变化
LFF_Turbulence_FieldScale_Name,粒度
LFF_Turbulence_FieldScale_Desc,增大此值可增加湍流的粒度
LFF_Turbulence_FieldScale_Desc,增大此值可增大湍流的粒度
LFF_Turbulence_Complexity_Name,复杂度
LFF_Turbulence_Complexity_Desc,增大此值使湍流更复杂。但也增大了运算量
LFF_Turbulence_Complexity_Desc,增大此值使湍流更复杂,但也会增大运算量
,
LFF_Gravity_Gravity_Name,重力
LFF_Gravity_Gravity_Desc,重力对于实例的影响
LFF_AttractiveForce_Resistance_Name,阻力
LFF_AttractiveForce_Resistance_Desc,Resistance to the directional pull of the attractor(引力方向的阻力?没明白。)
LFF_AttractiveForce_Resistance_Desc,对引力点施加的力的阻力
LFF_AttractiveForce_MinimumRange_Name,最小范围
LFF_AttractiveForce_MinimumRange_Desc,此范围内的实例将受到引力的影响
LFF_AttractiveForce_MaximumRange_Name,最大范围
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Expand Up @@ -18,13 +18,13 @@ StandardColorType_Easing_Name,缓动
StandardColorType_FCurve_Name,F曲线(RGBA)
StandardColorType_Gradient_Name,梯度
TextureUVTypeParameter_Type_Name,UV类型
TextureUVTypeParameter_TileLength_Name,Tile Length
TextureUVTypeParameter_TileLength_Name,瓦片长度
TextureUVTypeParameter_TileEdgeHead_Name,头部的瓦片数量
TextureUVTypeParameter_TileEdgeTail_Name,尾部的瓦片数量
TextureUVTypeParameter_TileLoopingArea_Name,循环区域
TextureUVTypeParameter_Type_Strech_Name,拉伸
TextureUVTypeParameter_Type_Tile_Name,瓦片
TextureUVTypeParameter_Type_TilePerParticle_Name,Tile(Per particle)
TextureUVTypeParameter_Type_TilePerParticle_Name,瓦片(每粒子)
,
CullingType_Front_Name,正面可见
CullingType_Back_Name,背面可见
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Expand Up @@ -5,7 +5,7 @@ Rotation_ParamaterType_AxisPVA_Name,角度・速度・加速度(任意轴)
Rotation_ParamaterType_AxisEasing_Name,缓动(任意轴)
Rotation_ParamaterType_RotationFCurve_Name,旋转(F曲线)
Rotation_ParamaterType_RotateToViewpoint_Name,旋转至摄像机方向
Rotation_ParameterType_RotateToVelocity_Name,旋转至移动方向
Rotation_ParamaterType_RotateToVelocity_Name,旋转至移动方向
Rotation_FixedParamater_Rotation_Name,角度
Rotation_FixedParamater_Rotation_Desc,实例的旋转角度,角度制
Rotation_PVAParamater_Rotation_Name,角度
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