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I don't think you changed the organs of individual species to affect their diets or reagent effects. Arachnids will still be using copper for blood and slimes will still be able to drink fourteen loko. As well as reptilians still needing to eat meat and moths still needing to eat cloth. Most importantly dionae will still have nymphs.
| # Asphyxiation: 0.5 | ||
| # damageRecovery: | ||
| # types: | ||
| # Asphyxiation: -0.5 |
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Why are you commenting these out instead of removing them? If they need to be added back reverting it isn't that hard.
| - id: FoodMeatPlant | ||
| amount: 5 | ||
| - type: Bloodstream | ||
| bloodReagent: Sap |
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Dionas having blood seems a bit off. I think instead sap should just be made a blood reskin.
| damageContainer: Biological | ||
| damageModifierSet: Moth | ||
| - type: ZombieAccentOverride | ||
| accent: zombieMoth |
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This reminds me that I don't see anything here about changing moth/reptilian diet restrictions. Might want to look into that.
| fireStacks: 1 | ||
| threshold: 12 | ||
| - type: GibAction | ||
| actionPrototype: DionaGibAction |
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Do Dionae still have nymphs on gib?
| sprite: Mobs/Effects/brute_damage.rsi | ||
| color: "#2cf274" | ||
| - type: Bloodstream | ||
| bloodReagent: Slime # TODO Color slime blood based on their slime color or smth |
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I think slime should just be made a reskin of blood instead of making slimes have human blood.
| - type: Butcherable | ||
| butcheringType: Spike | ||
| spawned: | ||
| - id: FoodMeatSlime |
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I believe slime meat differs from human meat in reagents, but again making slime just a blood reskin would solve this.
| enum.StrippingUiKey.Key: | ||
| type: StrippableBoundUserInterface | ||
| # to prevent bag open/honk spam | ||
| - type: UseDelay |
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This isn't on other species and I'm pretty sure it's part of slimes being storages
Makes all species equal. Also disables respiratory system