This repository contains a couple of examples to showcase some of the functionalities of Panda3D
- pssm : Demonstrate how to use PSSMCameraRig to have Parallel Split Shadow Mapping applied on a scene. This example is derived from the shader terrain sample of Panda3D and PSSM plugin of RenderPipeline by tobspr.
The samples are usually based on existing samples, see their respective readme for the proper attributions. All additional code is in the public domain.