Last Update: 04/July/2021.
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Custom SpriteKit
node that allows to simulate 2D water with respect to physics π The app demonstrates Flocking
behaviour using GameplayKit
, key-frame animation
and custom fragment shader chaining
(GLSL
) π€―. Feel free to play around and hopefully get some inspiration!
- Please note that you have to be very careful if you are going to use the repo in commercial projects - do not use graphics assets. The assets were taken from Kenny and icons8.com and are free to use. However I strongly recommend to double check it.
- The code is not perfect - there are
magic
numbers such aszPosition
of nodes and several pieces can be better organized.
Please wait while the .gif
file is loading...
The project is availabe under MIT licence.