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elishacloud committed Mar 10, 2024
1 parent 5da52d7 commit f5014fb
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Showing 6 changed files with 7 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Dllmain/BuildNo.rc
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@@ -1 +1 @@
#define BUILD_NUMBER 6959
#define BUILD_NUMBER 6960
2 changes: 1 addition & 1 deletion External/d3d8to9
2 changes: 1 addition & 1 deletion External/dinputto8
Submodule dinputto8 updated 1 files
+2 −0 dinputto8.vcxproj
2 changes: 1 addition & 1 deletion External/imgui
Submodule imgui updated 50 files
+1 −0 .github/ISSUE_TEMPLATE/config.yml
+90 −0 .github/ISSUE_TEMPLATE/issue_template.yml
+0 −46 .github/issue_template.md
+7 −7 .github/workflows/build.yml
+1 −1 .github/workflows/static-analysis.yml
+1 −1 LICENSE.txt
+1 −1 backends/imgui_impl_allegro5.cpp
+25 −3 backends/imgui_impl_dx9.cpp
+45 −7 backends/imgui_impl_glfw.cpp
+5 −0 backends/imgui_impl_glfw.h
+1 −1 backends/imgui_impl_opengl2.cpp
+28 −19 backends/imgui_impl_opengl3.cpp
+6 −0 backends/imgui_impl_opengl3_loader.h
+0 −1 backends/imgui_impl_osx.mm
+131 −52 backends/imgui_impl_sdl2.cpp
+5 −3 backends/imgui_impl_sdl2.h
+131 −52 backends/imgui_impl_sdl3.cpp
+6 −0 backends/imgui_impl_sdl3.h
+4 −5 backends/imgui_impl_sdlrenderer3.cpp
+134 −121 backends/imgui_impl_vulkan.cpp
+28 −9 backends/imgui_impl_vulkan.h
+46 −21 backends/imgui_impl_wgpu.cpp
+18 −1 backends/imgui_impl_wgpu.h
+234 −20 docs/CHANGELOG.txt
+1 −1 docs/CONTRIBUTING.md
+1 −1 docs/FAQ.md
+2 −2 docs/FONTS.md
+8 −4 docs/README.md
+0 −0 examples/example_emscripten_wgpu/Makefile.emscripten
+1 −1 examples/example_emscripten_wgpu/README.md
+164 −136 examples/example_emscripten_wgpu/main.cpp
+2 −2 examples/example_glfw_metal/Makefile
+1 −1 examples/example_glfw_opengl3/Makefile.emscripten
+3 −0 examples/example_glfw_opengl3/main.cpp
+12 −11 examples/example_glfw_vulkan/main.cpp
+6 −0 examples/example_sdl2_directx11/main.cpp
+6 −0 examples/example_sdl2_opengl2/main.cpp
+6 −0 examples/example_sdl2_opengl3/main.cpp
+5 −0 examples/example_sdl2_sdlrenderer2/main.cpp
+17 −11 examples/example_sdl2_vulkan/main.cpp
+1 −1 examples/example_sdl3_opengl3/main.cpp
+1 −1 examples/example_sdl3_sdlrenderer3/main.cpp
+821 −353 imgui.cpp
+66 −48 imgui.h
+163 −63 imgui_demo.cpp
+319 −8 imgui_draw.cpp
+240 −145 imgui_internal.h
+67 −29 imgui_tables.cpp
+107 −76 imgui_widgets.cpp
+1 −1 misc/freetype/imgui_freetype.cpp
3 changes: 1 addition & 2 deletions d3d9/DebugOverlay.cpp
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Expand Up @@ -129,8 +129,7 @@ void DebugOverlay::BeginScene()
void DebugOverlay::EndScene()
{
static bool ShowDebugUI = false;
if (ImGui::IsKeyDown(ImGui::GetKeyIndex(ImGuiKey_LeftAlt)) &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_D), false))
if (ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsKeyPressed(ImGuiKey_D, false))
{
ShowDebugUI = !ShowDebugUI;
}
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2 changes: 2 additions & 0 deletions d3d9/IDirect3DDevice9Ex.cpp
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Expand Up @@ -103,6 +103,8 @@ HRESULT m_IDirect3DDevice9Ex::ResetT(T func, D3DPRESENT_PARAMETERS &d3dpp, D3DPR
DOverlay.Shutdown();
#endif

ProxyInterface->EndScene(); // Required for some games when using WineD3D

HRESULT hr;

// Check fullscreen
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