ProDBG is a new debugger under development that will support a variety of targets and operating systems. Currently it's in very early development and primary focusing on Linux as primary target.
As the rewrite of ProDBG (to using Qt in C++) is currently under way no debugging is working currently as everything is being brought up again. At this time C++ will be used for the UI but backends will be able to use different languages (such as Rust) as a C API is provided for this.
The ProDBG repository contains submodules. Clone it with git clone --recursive
. If you forgot to clone it recursively the first time, from within the cloned repository run git submodule update --init --recursive
.
Latest stable version of Rust (1.36+) needs to be present on the system. We recommend using rustup to install and manage your Rust toolchain(s). There are also other ways to install rustup. If you already have rustup installed but aren't on the latest stable Rust, you can simply run rustup update
.
ProDBG requires Qt as it's used for the UI. Go and install the 5.7 version and pick the 64-bit version for your system. You also need to set three env variables: QT5_LIB, QT5_BIN, QT5_INC in order to build the code. See more details for each platform.
Building the code on macOS requires that Clang is installed on your system. The easiest way to do this is to get Xcode and install the commandline tools.
Run: rustup install stable-x86_64-apple-darwin
or rustup override add stable-x86_64-apple-darwin
Run: scripts/mac_build_debug.sh
The main execeutable is located at: t2-output/macosx-clang-debug-default/ProDBG.app/Content/MacOS/prodbg
On Windows Visual Studio 2017 or later is required (2012 or earlier will not work as parts of the code uses C99)
Something similar to this
QT5_LIB=C:\Qt\5.12.4\msvc2017_64\lib
QT5_BIN=C:\Qt\5.12.4\msvc2017_64\bin
QT5_INC=C:\Qt\5.12.4\msvc2017_64\include
rustup install stable-x86_64-pc-windows-msvc
or rustup override add stable-x86_64-pc-windows-msvc
Run: scripts\vcvarsx86_amd64.bat
and then scripts\win64_build_debug.cmd
Run: t2-output\win64-msvc-debug-default\prodbg.exe
Building the code on Linux will require some prerequisites to be installed. Which prerequisites depends on the distribution being used.
For Ubuntu you can use the following:
sudo apt-get update
sudo apt-get install -y libx11-dev libgl1-mesa-dev libgtk-3-dev pkg-config qt515base
ProDBG uses Tundra to build the project the project. Binaries are supplied on macOS and Windows but needs to be built on Linux:
git clone https://github.com/deplinenoise/tundra.git
cd tundra
CXX=g++ make
sudo make install
These highly depends on how your system is setup. Here are two examples
export QT5_BIN=/usr/bin
export QT5_INC=/usr/include/x86_64-linux-gnu/qt5/
export QT5_LIB=/usr/lib/x86_64-linux-gnu
export QT5_BIN=/opt/qt512/bin
export QT5_INC=/opt/qt512/include
export QT5_LIB=/opt/qt512/lib
Run: rustup install stable-x86_64-unknown-linux-gnu
or rustup override add stable-x86_64-unknown-linux-gnu
Run: tundra2 linux-gcc-debug
The main executable is located at: t2-output/linux-gcc-debug-default/prodbg