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CPP_Components

Developed with Unreal Engine 5.03 by: Katax

Email: katax.emperor@gmail.com

LinkedIn: www.linkedin.com/in/cliff-sharif

Home: www.kataxwork.com

This application:

6 actors - 2 pure blueprint, 2 pure C++, 2 BP with C++ components

Using distance detection approache

simulate customizable missel movement (fix target and guided)

Using:

C++ : Delegates, Actor Component

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C++ components

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