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Wait, Wait, Don't MEME Me
Based on the popular NPR game show Wait, Wait Don't Tell Me, Wait, Wait Don't Tell MEME is a investigative bluffing game that teaches players how to quickly fact check image based viral content.
This game puts students in the role of conversation-shapers by tasking them to create memes about cultural and political issues through playful acts of creation. They will then learn to use the form of the meme to create commentary and understand how viral content through comedic form can shape media discourse. Through voting on each meme's potential impact using various measures, students will further understand how to read the rhetorical language of memes and increase their ability to participate in conversation.
Click here for a PDF download of user flow
2/22/16: Iteration has produced a "final" design.
1/21/16: We created the concept and paper prototype materials setup. We will still need to push on the learning goals here, and what this game will be teaching. Like the other games, I want to figure in a way to make the creation of content meaningful outside of the instanced game experience. Maybe we could have them create their own memes/images using real facts? I'm not sure.
Should there be a way to have individual voting? Either on the side or as a bonus thing. Whenever there are team votes there is always going to be disagreement. It might be cool to have a side challenge of seeing who can individually guess the most correct and perhaps win a prize for it?
1.21.16 What if instead of the "did you know" memes, we use real political cartoons, and each team would get a blank one to fill in their own caption and submit to the pool. Then, each team needs to select the real published caption image. Same rules apply in terms of points in fooling/guessing the real one. This would make it less about using "objective facts" and more about engaging with political discourse, and using visual literacy to understand why they would make that caption.
We will need to create a repository that contains relevant and tested "topics" and "Descriptors"
These can be any topic that a meme would be likely to be written about.
- Donald Trump
- Bernie Sanders
- Gun Violence
- White Privilege
- Feminism
- Jared From Subway
- President Obama
- LGBT Issues
- Vaccinations
- GMO Foods
These can be any words that could describe a meme.
- Most Liberal
- Most Conservative
- Most Offensive
- Funniest
- Saddest
- Smartest
- Most Thought-Provoking
- Most Ridiculous
- Truesest
- Most Serious
1 Laptop per player Drive Folder separated into sub folders for each round. All players must have access to the drive folder. 10 “Topic” cards. These can be any topic that a meme would be likely to be written about. 10 “Descriptor” cards. These can be any words that could describe a meme. At least 3 players
Play:
All players get their own laptop and log into drive so they can access the game folder. In a separate tab, they should open up Meme Dad The Game Master randomly selects a topic card. Players get 90 seconds to compose a meme about that topic using Meme Dad. The meme the write can take any form. Players must upload the meme to the Drive Folder for that round. There are 5 rounds. After all the memes have been uploaded, the Game Master reveals the descriptor card (ex. funniest). The game Master opens the folder in View Mode, and shows each othe memes to all players. The players then select which meme they thought was best described by the descriptor. Players may discuss the memes, but cannot identify themselves as author Players may NOT vote for themselves. Players get 1 point per opponent who selected their meme Then discuss Repeat this process for 5 rounds. Player with the most points at the end of the game wind.