This repo contains the course work related to the "Fundamentals of Virtual & Augmented Reality", taught at PES University during the Fall of 2021 (course code: UE19CS315) to 5th sem (3rd year) students.
As of now, it contains the code that was executed in the classroom.
In order to run/execute code n this repo, you must have your Windows machine ready with the OpenGL software. You may find instructions to achieve that Here at GeeksForGeeks
Once, you have your machine ready, you will need to clone this repo locally using git
or, you may just download it.
The solution consists of many projects, each of whose name is the month and date followed by what code that project contains.
You just need to right-click on the project you want to run as click set as startup project
and then click the "play" (Local Windows Debugger) button to debug the code.
Note that this repo is being developed using
Platform Tooset: Visual Studio 2022 (v143)
applied on all projects. Visual Studio 2022 is still in preview as of this date. So, when running it on Visual Studio 2019, you may have toretarget
the projects by either right-clicking on the solution or the project and clickingretarget solution
orretarget project
respectively (The deafult values to retarget will be chose for you).
If you get an error while building, saying
cannot open file glut32.lib
, then make sure that the configuration you are using is set toDebug|x86
. If you encounter any otherOpenGL
related problems make sure you installed the stuff properly.
It has the MIT License (very permissive). Check the license file for details.