Fix Scaled TileMapLayer Issues and Fix Scaled QMeshNode Runtime Rendering Issues… #16
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This PR fixes issues in converting scaled TileMapLayer colliders into QuarkPhysics colliders. It should resolve this issue.
#12
Additionally, during the transition from the Godot module to GDExtension, all rendering operations were implemented in QMeshNode objects instead of the previous centralized render solution. However, scale issues were identified during runtime rendering processes in scaled QMeshNode objects. This PR also addresses rendering issues in QMeshNode objects where the global_scale value has been modified.