QPlatformerBody: Add the Collision Response to Soft Bodies #28
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The
QPlatformerBody
object contains custom solutions that also benefit from more traditional approaches within the physics engine. It has vertical and horizontal velocities. These solutions provide good stability for rigid bodies, but interactions on the vertical axis are limited for a soft body object. When a platformer character steps onto a soft body, you would want interactions to occur with the soft object.This PR ensures that
QPlatformerBody
reasonably supports the expected vertical-axis interactions withQSoftBody
objects.