In this version of the extension, significant features have been added both on the QuarkPhysics side and the Godot integration side, changes have been made, and bugs have been fixed. There is no API breakage compared to the previous version, and it is important for the project that such breakages are minimized or avoided altogether. I care about ensuring that users who were using the previous version do not face issues when upgrading to the new version. Of course, there is still work to be done, and there are long-term plans for both the plugin and the physics engine. However, this version contains many changes that will truly make this plugin great and smooth.
What's Changed
- Fix Web Platform Issues by @erayzesen in #7
- Add the Custom Gravity Feature for Physics Bodies by @erayzesen in #8
- Add Support for Disabled Particles and Lazy Particles by @erayzesen in #11
- Rendering Features Improvements by @erayzesen in #13
- Fix Scaled TileMapLayer Issues and Fix Scaled QMeshNode Runtime Rendering Issues… by @erayzesen in #16
- Fix Particle Position Editing Issues on QMeshEditor Plugin by @erayzesen in #17
- Fix Grid Settings Crash in QMeshRectNode by @erayzesen in #18
- Fix QPlatformerBody Horizontal Collision Issues by @erayzesen in #20
- Add features to apply linear force and disable gravity on QBody objects colliding QAreaBody. by @erayzesen in #24
- Fix Memory Conflict Issues by @erayzesen in #25
Full Changelog: v1.0.1...v1.0.2
Tester Heroes:
Testing is crucial for the development of the project. The more feedback and reports we get, the better the project will be. We would like to thank @Giganzo for reporting many issues in this version, and also thank @william-saxton and @bencmckenna ."