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// SPDX-License-Identifier: UNLICENSED | ||
pragma solidity ^0.8.13; | ||
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contract TicTacToe { | ||
enum PlayerTurn { PlayerOne, PlayerTwo } | ||
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enum GameState { | ||
WaitingForPlayer, | ||
Playing, | ||
Draw, | ||
PlayerOneWins, | ||
PlayerTwoWins | ||
} | ||
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event GameCreated(uint256 indexed gameId, address indexed creator); | ||
event PlayerJoinedGame(uint256 indexed gameId, address indexed player); | ||
event PlayerMadeMove(uint256 indexed gameId, uint8 x, uint8 y); | ||
event GameCompletedWithWinner(uint256 indexed gameId, address indexed winner); | ||
event GameCompletedDraw(uint256 indexed gameId); | ||
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struct Game { | ||
uint256 id; | ||
GameState state; | ||
address player1; | ||
address player2; | ||
PlayerTurn currentTurn; | ||
address winner; | ||
uint8 numOfTurns; | ||
uint8[3][3] board; | ||
} | ||
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uint256 numOfGames; | ||
mapping(uint256 => Game) public games; | ||
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// Magic Square: https://mathworld.wolfram.com/MagicSquare.html | ||
uint8[3][3] private MAGIC_SQUARE = [[8, 3, 4], [1, 5, 9], [6, 7, 2]]; | ||
uint8 private constant MAGIC_SUM_PLAYER_ONE = 15; | ||
uint8 private constant MAGIC_SUM_PLAYER_TWO = 30; | ||
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modifier validGame(uint256 gameId) { | ||
require(gameId <= numOfGames, "Invalid game id"); | ||
_; | ||
} | ||
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function createGame(address player1) public returns (uint256) { | ||
numOfGames++; | ||
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games[numOfGames] = Game({ | ||
id: numOfGames, | ||
state: GameState.WaitingForPlayer, | ||
player1: player1, | ||
player2: address(0), | ||
currentTurn: PlayerTurn.PlayerOne, | ||
winner: address(0), | ||
numOfTurns: 0, | ||
board: [[0, 0, 0], [0, 0, 0], [0, 0, 0]] | ||
}); | ||
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emit GameCreated(numOfGames, player1); | ||
return numOfGames; | ||
} | ||
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function joinGame(address player2, uint256 gameId) public validGame(gameId) returns (bool) { | ||
Game storage game = games[gameId]; | ||
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require(game.state == GameState.WaitingForPlayer, "Game already has enough players"); | ||
require(game.player1 != player2, "Players must be different"); | ||
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game.player2 = player2; | ||
game.state = GameState.Playing; | ||
emit PlayerJoinedGame(game.id, game.player2); | ||
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return true; | ||
} | ||
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function makeMove(address player, uint256 gameId, uint8 x, uint8 y) public validGame(gameId) returns (bool) { | ||
Game storage game = games[gameId]; | ||
require(game.state == GameState.Playing, "Game hasn't started or has already been completed"); | ||
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bool isPlayerOneTurn = game.currentTurn == PlayerTurn.PlayerOne; | ||
require(isPlayerOneTurn ? player == game.player1 : player == game.player2, "Not a valid player in the game"); | ||
require(x >= 0 && x <= 2 || y >= 0 && y <= 2, "Move out of bounds"); | ||
require(game.board[x][y] == 0, "Invalid move"); | ||
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game.board[x][y] = isPlayerOneTurn ? 1 : 2; | ||
game.currentTurn = isPlayerOneTurn ? PlayerTurn.PlayerTwo : PlayerTurn.PlayerOne; | ||
game.numOfTurns++; | ||
emit PlayerMadeMove(game.id, x, y); | ||
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bool isWin = checkForWin(player, game.id); | ||
if (isWin) { | ||
game.state = isPlayerOneTurn ? GameState.PlayerOneWins : GameState.PlayerTwoWins; | ||
emit GameCompletedWithWinner(game.id, player); | ||
} else if (game.numOfTurns >= 9) { | ||
game.state = GameState.Draw; | ||
emit GameCompletedDraw(game.id); | ||
} | ||
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return true; | ||
} | ||
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function getGame(uint256 gameId) public view returns (Game memory) { | ||
return games[gameId]; | ||
} | ||
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function checkForWin(address player, uint256 gameId) public validGame(gameId) view returns (bool) { | ||
Game storage game = games[gameId]; | ||
require(player == game.player1 || player == game.player2, "Not a valid player in the game"); | ||
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uint8 magicSum = player == game.player1 ? MAGIC_SUM_PLAYER_ONE : MAGIC_SUM_PLAYER_TWO; | ||
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// row & col check | ||
for (uint8 i = 0; i < 3; i++) { | ||
uint8 rowSum = (game.board[i][0] * MAGIC_SQUARE[i][0]) + (game.board[i][1] * MAGIC_SQUARE[i][1]) + (game.board[i][2] * MAGIC_SQUARE[i][2]); | ||
uint8 colSum = (game.board[0][i] * MAGIC_SQUARE[0][i]) + (game.board[1][i] * MAGIC_SQUARE[1][i]) + (game.board[2][i] * MAGIC_SQUARE[2][i]); | ||
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if (rowSum == magicSum || colSum == magicSum) { | ||
return true; | ||
} | ||
} | ||
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// diag check | ||
uint8 leftToRightSum = (game.board[0][0] * MAGIC_SQUARE[0][0]) + (game.board[1][1] * MAGIC_SQUARE[1][1]) + (game.board[2][2] * MAGIC_SQUARE[2][2]); | ||
uint8 rightToLeftSum = (game.board[0][2] * MAGIC_SQUARE[0][2]) + (game.board[1][1] * MAGIC_SQUARE[1][1]) + (game.board[2][0] * MAGIC_SQUARE[2][0]); | ||
if (leftToRightSum == magicSum || rightToLeftSum == magicSum) { | ||
return true; | ||
} | ||
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return false; | ||
} | ||
} |
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// SPDX-License-Identifier: UNLICENSED | ||
pragma solidity ^0.8.13; | ||
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import {Test, console} from "forge-std/Test.sol"; | ||
import {TicTacToe} from "../src/TicTacToe.sol"; | ||
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contract TicTacToeTest is Test { | ||
address player1 = address(1); | ||
address player2 = address(2); | ||
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function test_CreateGame() public { | ||
TicTacToe ticTacToe = new TicTacToe(); | ||
uint256 gameId = ticTacToe.createGame(player1); | ||
TicTacToe.Game memory game = ticTacToe.getGame(gameId); | ||
assertEq(gameId, game.id); | ||
assertEq(game.player1, player1); | ||
assertEq(uint(game.state), uint(TicTacToe.GameState.WaitingForPlayer)); | ||
} | ||
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function test_JoinGameSuccessful() public { | ||
TicTacToe ticTacToe = new TicTacToe(); | ||
uint256 gameId = ticTacToe.createGame(player1); | ||
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bool success = ticTacToe.joinGame(player2, gameId); | ||
assertTrue(success); | ||
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TicTacToe.Game memory game = ticTacToe.getGame(gameId); | ||
assertEq(game.player1, player1); | ||
assertEq(game.player2, player2); | ||
} | ||
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function test_JoinGameInvalidState() public { | ||
TicTacToe ticTacToe = new TicTacToe(); | ||
uint256 gameId = ticTacToe.createGame(player1); | ||
ticTacToe.joinGame(player2, gameId); | ||
vm.expectRevert("Game already has enough players"); | ||
ticTacToe.joinGame(address(3), gameId); | ||
} | ||
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function test_JoinGameSamePlayer() public { | ||
TicTacToe ticTacToe = new TicTacToe(); | ||
uint256 gameId = ticTacToe.createGame(player1); | ||
vm.expectRevert("Players must be different"); | ||
ticTacToe.joinGame(player1, gameId); | ||
} | ||
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function test_PlayGameUntilWin() public { | ||
TicTacToe ticTacToe = new TicTacToe(); | ||
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// Game 1: row win by player 1 | ||
uint256 gameId = ticTacToe.createGame(player1); | ||
ticTacToe.joinGame(player2, gameId); | ||
ticTacToe.makeMove(player1, gameId, 0, 0); | ||
ticTacToe.makeMove(player2, gameId, 1, 0); | ||
ticTacToe.makeMove(player1, gameId, 0, 1); | ||
ticTacToe.makeMove(player2, gameId, 1, 1); | ||
ticTacToe.makeMove(player1, gameId, 0, 2); | ||
TicTacToe.Game memory game = ticTacToe.getGame(gameId); | ||
assertEq(uint(game.state), uint(TicTacToe.GameState.PlayerOneWins)); | ||
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// Game 2: col win by player 2 | ||
gameId = ticTacToe.createGame(player1); | ||
ticTacToe.joinGame(player2, gameId); | ||
ticTacToe.makeMove(player1, gameId, 0, 0); | ||
ticTacToe.makeMove(player2, gameId, 0, 1); | ||
ticTacToe.makeMove(player1, gameId, 0, 2); | ||
ticTacToe.makeMove(player2, gameId, 1, 1); | ||
ticTacToe.makeMove(player1, gameId, 1, 0); | ||
ticTacToe.makeMove(player2, gameId, 2, 1); | ||
game = ticTacToe.getGame(gameId); | ||
assertEq(uint(game.state), uint(TicTacToe.GameState.PlayerTwoWins)); | ||
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// Game 3: dial win by player 1 | ||
gameId = ticTacToe.createGame(player1); | ||
ticTacToe.joinGame(player2, gameId); | ||
ticTacToe.makeMove(player1, gameId, 0, 0); | ||
ticTacToe.makeMove(player2, gameId, 1, 0); | ||
ticTacToe.makeMove(player1, gameId, 1, 1); | ||
ticTacToe.makeMove(player2, gameId, 1, 2); | ||
ticTacToe.makeMove(player1, gameId, 2, 2); | ||
game = ticTacToe.getGame(gameId); | ||
assertEq(uint(game.state), uint(TicTacToe.GameState.PlayerOneWins)); | ||
} | ||
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function test_PlayGameUntilDraw() public { | ||
TicTacToe ticTacToe = new TicTacToe(); | ||
uint256 gameId = ticTacToe.createGame(player1); | ||
ticTacToe.joinGame(player2, gameId); | ||
ticTacToe.makeMove(player1, gameId, 0, 1); | ||
ticTacToe.makeMove(player2, gameId, 0, 0); | ||
ticTacToe.makeMove(player1, gameId, 1, 0); | ||
ticTacToe.makeMove(player2, gameId, 0, 2); | ||
ticTacToe.makeMove(player1, gameId, 1, 2); | ||
ticTacToe.makeMove(player2, gameId, 1, 1); | ||
ticTacToe.makeMove(player1, gameId, 2, 0); | ||
ticTacToe.makeMove(player2, gameId, 2, 1); | ||
ticTacToe.makeMove(player1, gameId, 2, 2); | ||
TicTacToe.Game memory game = ticTacToe.getGame(gameId); | ||
assertEq(uint(game.state), uint(TicTacToe.GameState.Draw)); | ||
} | ||
} |