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add state-of-tic-tac-toe exercise #334

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8 changes: 8 additions & 0 deletions config.json
Original file line number Diff line number Diff line change
Expand Up @@ -1614,6 +1614,14 @@
"practices": [],
"prerequisites": [],
"difficulty": 3
},
{
"slug": "state-of-tic-tac-toe",
"name": "State of Tic-Tac-Toe",
"uuid": "8e616fd7-5368-4c18-bb94-b50e9bd1677b",
"practices": [],
"prerequisites": [],
"difficulty": 5
}
],
"foregone": [
Expand Down
101 changes: 101 additions & 0 deletions exercises/practice/state-of-tic-tac-toe/.docs/instructions.md
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# Instructions

In this exercise, you're going to implement a program that determines the state of a [tic-tac-toe][] game.
(_You may also know the game as "noughts and crosses" or "Xs and Os"._)

The games is played on a 3×3 grid.
Players take turns to place `X`s and `O`s on the grid.
The game ends when one player has won by placing three of marks in a row, column, or along a diagonal of the grid, or when the entire grid is filled up.

In this exercise, we will assume that `X` starts.

It's your job to determine which state a given game is in.

There are 3 potential game states:

- The game is **ongoing**.
- The game ended in a **draw**.
- The game ended in a **win**.

If the given board is invalid, throw an appropriate error.

If a board meets the following conditions, it is invalid:

- The given board cannot be reached when turns are taken in the correct order (remember that `X` starts).
- The game was played after it already ended.

## Examples

### Ongoing game

```text
| |
X | |
___|___|___
| |
| X | O
___|___|___
| |
O | X |
| |
```

### Draw

```text
| |
X | O | X
___|___|___
| |
X | X | O
___|___|___
| |
O | X | O
| |
```

### Win

```text
| |
X | X | X
___|___|___
| |
| O | O
___|___|___
| |
| |
| |
```

### Invalid

#### Wrong turn order

```text
| |
O | O | X
___|___|___
| |
| |
___|___|___
| |
| |
| |
```

#### Continued playing after win

```text
| |
X | X | X
___|___|___
| |
O | O | O
___|___|___
| |
| |
| |
```

[tic-tac-toe]: https://en.wikipedia.org/wiki/Tic-tac-toe
19 changes: 19 additions & 0 deletions exercises/practice/state-of-tic-tac-toe/.meta/config.json
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{
"authors": [
"glennj"
],
"files": {
"solution": [
"./state-of-tic-tac-toe.tcl"
],
"test": [
"./state-of-tic-tac-toe.test"
],
"example": [
".meta/example.tcl"
]
},
"blurb": "Determine the game state of a match of Tic-Tac-Toe.",
"source": "Created by Sascha Mann for the Julia track of the Exercism Research Experiment.",
"source_url": "https://github.com/exercism/research_experiment_1/tree/julia-dev/exercises/julia-1-a"
}
84 changes: 84 additions & 0 deletions exercises/practice/state-of-tic-tac-toe/.meta/example.tcl
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# This solution encodes the X and O positions into an integer.
# The cells of the board are numbered like this:
# 1 2 3
# 4 5 6
# 7 8 9
#
# Given a board like
# X X O
# O X .
# . X O
# The value for X will have bits 1, 2, 5, 8 set == 010010011 == 147
# The value for O will have bits 3, 4, 9 set == 100001100 == 268

namespace eval StateOfTicTacToe {
namespace export gamestate

variable wins {
0b001001001
0b010010010
0b100100100
0b000000111
0b000111000
0b111000000
0b100010001
0b001010100
}

proc gamestate {board} {
lassign [parse $board] X O

switch [list [won $X] [won $O]] {
{true true} {error "Impossible board: game should have ended after the game was won"}

{true false} -
{false true} {return "win"}

default {
set xBits [bitCount $X]
set oBits [bitCount $O]
if {$xBits - $oBits > 1} then {error "Wrong turn order: X went twice"}
if {$xBits - $oBits < 0} then {error "Wrong turn order: O started"}
return [expr {$xBits + $oBits == 9 ? "draw" : "ongoing"}]
}
}
}

proc parse {board} {
set X 0
set O 0
set i 1

foreach cell [split [string cat {*}$board] ""] {
if {$cell in {X O}} then {setBit $cell $i}
incr i
}
return [list $X $O]
}

proc setBit {varname pos} {
upvar 1 $varname var
set var [expr {$var | (1 << ($pos - 1))}]
}

proc bitCount {n} {
set count 0
while {$n > 0} {
incr count [expr {$n & 1}]
set n [expr {$n >> 1}]
}
return $count
}

proc won {player} {
variable wins
foreach combo $wins {
if {($player & $combo) == $combo} {
return true
}
}
return false
}
}

namespace import StateOfTicTacToe::gamestate
101 changes: 101 additions & 0 deletions exercises/practice/state-of-tic-tac-toe/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[fe8e9fa9-37af-4d7e-aa24-2f4b8517161a]
description = "Won games -> Finished game where X won via left column victory"

[96c30df5-ae23-4cf6-bf09-5ef056dddea1]
description = "Won games -> Finished game where X won via middle column victory"

[0d7a4b0a-2afd-4a75-8389-5fb88ab05eda]
description = "Won games -> Finished game where X won via right column victory"

[bd1007c0-ec5d-4c60-bb9f-1a4f22177d51]
description = "Won games -> Finished game where O won via left column victory"

[c032f800-5735-4354-b1b9-46f14d4ee955]
description = "Won games -> Finished game where O won via middle column victory"

[662c8902-c94a-4c4c-9d9c-e8ca513db2b4]
description = "Won games -> Finished game where O won via right column victory"

[2d62121f-7e3a-44a0-9032-0d73e3494941]
description = "Won games -> Finished game where X won via top row victory"

[108a5e82-cc61-409f-aece-d7a18c1beceb]
description = "Won games -> Finished game where X won via middle row victory"
include = false

[346527db-4db9-4a96-b262-d7023dc022b0]
description = "Won games -> Finished game where X won via middle row victory"
reimplements = "108a5e82-cc61-409f-aece-d7a18c1beceb"

[a013c583-75f8-4ab2-8d68-57688ff04574]
description = "Won games -> Finished game where X won via bottom row victory"

[2c08e7d7-7d00-487f-9442-e7398c8f1727]
description = "Won games -> Finished game where O won via top row victory"

[bb1d6c62-3e3f-4d1a-9766-f8803c8ed70f]
description = "Won games -> Finished game where O won via middle row victory"

[6ef641e9-12ec-44f5-a21c-660ea93907af]
description = "Won games -> Finished game where O won via bottom row victory"

[ab145b7b-26a7-426c-ab71-bf418cd07f81]
description = "Won games -> Finished game where X won via falling diagonal victory"

[7450caab-08f5-4f03-a74b-99b98c4b7a4b]
description = "Won games -> Finished game where X won via rising diagonal victory"

[c2a652ee-2f93-48aa-a710-a70cd2edce61]
description = "Won games -> Finished game where O won via falling diagonal victory"

[5b20ceea-494d-4f0c-a986-b99efc163bcf]
description = "Won games -> Finished game where O won via rising diagonal victory"

[035a49b9-dc35-47d3-9d7c-de197161b9d4]
description = "Won games -> Finished game where X won via a row and a column victory"

[e5dfdeb0-d2bf-4b5a-b307-e673f69d4a53]
description = "Won games -> Finished game where X won via two diagonal victories"

[b42ed767-194c-4364-b36e-efbfb3de8788]
description = "Drawn games -> Draw"

[227a76b2-0fef-4e16-a4bd-8f9d7e4c3b13]
description = "Drawn games -> Another draw"

[4d93f15c-0c40-43d6-b966-418b040012a9]
description = "Ongoing games -> Ongoing game: one move in"

[c407ae32-4c44-4989-b124-2890cf531f19]
description = "Ongoing games -> Ongoing game: two moves in"

[199b7a8d-e2b6-4526-a85e-78b416e7a8a9]
description = "Ongoing games -> Ongoing game: five moves in"

[1670145b-1e3d-4269-a7eb-53cd327b302e]
description = "Invalid boards -> Invalid board: X went twice"

[47c048e8-b404-4bcf-9e51-8acbb3253f3b]
description = "Invalid boards -> Invalid board: O started"

[b1dc8b13-46c4-47db-a96d-aa90eedc4e8d]
description = "Invalid boards -> Invalid board"
include = false

[6c1920f2-ab5c-4648-a0c9-997414dda5eb]
description = "Invalid boards -> Invalid board: X won and O kept playing"
reimplements = "b1dc8b13-46c4-47db-a96d-aa90eedc4e8d"

[4801cda2-f5b7-4c36-8317-3cdd167ac22c]
description = "Invalid boards -> Invalid board: players kept playing after a win"
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
proc gamestate {board} {
throw {NOT_IMPLEMENTED} "Implement this procedure."
}
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