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ezequias2d committed Nov 13, 2021
1 parent ebd6ed9 commit 26b3179
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43 changes: 43 additions & 0 deletions Peridot.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Peridot", "src\Peridot\Peridot.csproj", "{25280CCF-69F0-4997-83BD-8921182BDCBE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Peridot.Veldrid", "src\Peridot.Veldrid\Peridot.Veldrid.csproj", "{06D982B2-97D8-4C38-9837-50D2EA5E050D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Peridot.Demo", "src\Peridot.Demo\Peridot.Demo.csproj", "{2B5DA501-2051-4045-A3C7-B5E9C74DE7ED}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{F5D6FEB2-6E90-4034-83E4-78BCA8EDDA25}"
ProjectSection(SolutionItems) = preProject
src\build\common.props.csproj = src\build\common.props.csproj
src\build\peridot.png = src\build\peridot.png
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{25280CCF-69F0-4997-83BD-8921182BDCBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{25280CCF-69F0-4997-83BD-8921182BDCBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{25280CCF-69F0-4997-83BD-8921182BDCBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{25280CCF-69F0-4997-83BD-8921182BDCBE}.Release|Any CPU.Build.0 = Release|Any CPU
{06D982B2-97D8-4C38-9837-50D2EA5E050D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{06D982B2-97D8-4C38-9837-50D2EA5E050D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{06D982B2-97D8-4C38-9837-50D2EA5E050D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{06D982B2-97D8-4C38-9837-50D2EA5E050D}.Release|Any CPU.Build.0 = Release|Any CPU
{2B5DA501-2051-4045-A3C7-B5E9C74DE7ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2B5DA501-2051-4045-A3C7-B5E9C74DE7ED}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2B5DA501-2051-4045-A3C7-B5E9C74DE7ED}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2B5DA501-2051-4045-A3C7-B5E9C74DE7ED}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {283E4FA4-87D7-4804-B948-D717D1157195}
EndGlobalSection
EndGlobal
37 changes: 37 additions & 0 deletions src/Peridot.Demo/Peridot.Demo.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Ez.Numerics" Version="0.2.0-alpha" />
<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
<PackageReference Include="System.Resources.Extensions" Version="6.0.0" />
<PackageReference Include="Veldrid.StartupUtilities" Version="4.8.0" />
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\Peridot.Veldrid\Peridot.Veldrid.csproj" />
<ProjectReference Include="..\Peridot\Peridot.csproj" />
</ItemGroup>

<ItemGroup>
<Compile Update="Resource.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
</ItemGroup>

<ItemGroup>
<EmbeddedResource Update="Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>

</Project>
96 changes: 96 additions & 0 deletions src/Peridot.Demo/Program.cs
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// Copyright (c) 2021 ezequias2d <ezequiasmoises@gmail.com> and the Peridot contributors
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.

using Peridot.Veldrid;
using System.Drawing;
using System.Drawing.Imaging;
using Veldrid;
using Veldrid.StartupUtilities;
using System.Numerics;
using Peridot.Demo;
using Ez.Numerics;

var title = "Peridot.Demo";
var wci = new WindowCreateInfo(100, 100, 640, 480, WindowState.Normal, title);
VeldridStartup.CreateWindowAndGraphicsDevice(wci, out var window, out var gd);

window.Resized += () =>
{
gd.MainSwapchain.Resize((uint)window.Width, (uint)window.Height);
};

var shaders = VeldridSpriteBatch.LoadDefaultShaders(gd);
var sb = new VeldridSpriteBatch(gd, gd.MainSwapchain.Framebuffer.OutputDescription, shaders);
var cl = gd.ResourceFactory.CreateCommandList();
var fence = gd.ResourceFactory.CreateFence(false);
var texture = LoadTexture(Resource._4_2_07);
var count = 0;

var time = DateTime.Now;
while (window.Exists)
{
count++;

var now = DateTime.Now;
var delta = now - time;
var deltaTime = delta.TotalSeconds;
time = now;

if((count % 1000) == 0)
{
window.Title = title + " " + (1f / deltaTime);
}

window.PumpEvents();

sb.Begin();
sb.ViewMatrix = Matrix4x4.CreateOrthographic(window.Width, window.Height, 0.01f, 1000f);
//ref var item = ref sb.Draw(texture);
var size = new Vector2(texture.Width, texture.Height);
var pos = size * -0.5f;
var source = new System.Drawing.Rectangle(0, 0, (int)texture.Width, (int)texture.Height);

//item = new(pos, size, source, Color.White, 0f, Vector2.Zero, Vector2.One, 1);
sb.Draw(texture, default, source, Color.White, EzMath.Deg2Rad * count / 1000, size * 0.5f, Vector2.One, 1);
sb.End();

cl.Begin();
cl.SetFramebuffer(gd.SwapchainFramebuffer);
cl.ClearColorTarget(0, RgbaFloat.CornflowerBlue);
sb.DrawBatch(cl);
cl.End();

fence.Reset();
gd.SubmitCommands(cl, fence);
gd.WaitForFence(fence);
gd.SwapBuffers();
}

Texture LoadTexture(Bitmap image)
{

var texture = gd.ResourceFactory.CreateTexture(new()
{
Format = Veldrid.PixelFormat.B8_G8_R8_A8_UNorm,
Height = (uint)image.Height,
Width = (uint)image.Width,
Depth = 1,
ArrayLayers = 1,
MipLevels = 1,
SampleCount = TextureSampleCount.Count1,
Type = TextureType.Texture2D,
Usage = TextureUsage.Sampled,
});
image.RotateFlip(RotateFlipType.RotateNoneFlipY);
image = image.Clone(new(0, 0, image.Width, image.Height), System.Drawing.Imaging.PixelFormat.Format32bppArgb);

var data = image.LockBits(new(default, new(image.Width, image.Height)), ImageLockMode.ReadOnly, image.PixelFormat);
var size = (uint)(data.Stride * data.Height);
gd.UpdateTexture(texture, data.Scan0, size, 0, 0, 0, (uint)image.Width, (uint)image.Height, 1, 0, 0);

image.UnlockBits(data);

return texture;
}
73 changes: 73 additions & 0 deletions src/Peridot.Demo/Resource.Designer.cs

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124 changes: 124 additions & 0 deletions src/Peridot.Demo/Resource.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="_4_2_07" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\4.2.07.tiff;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>
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