Integrate unity3d within a React Native app. Add a react native component to show unity. Works on both iOS and Android.
Recommend Clone The Demo Project to Learn API.
Make sure you run the Demo properly before opening the Issue.
npm install react-native-unity-view --save
react-native link react-native-unity-view
- Create an unity project, Example: 'Cube'.
- Create a folder named
unity
in react native project folder. - Move unity project folder to
unity
folder.
Now your project files should look like this.
.
├── android
├── ios
├── unity
│ └── <Your Unity Project> // Example: Cube
├── node_modules
├── package.json
├── README.md
-
First Open Unity Project.
-
Click Menu: File => Build Settings => Player Settings
-
Change
Product Name
to Name of the Xcode project, You can find it followios/${XcodeProjectName}.xcodeproj
.
IOS Platform:
Other Settings find the Rendering part, uncheck the Auto Graphics API
and select only OpenGLES2
.
Copy Build.cs
and XCodePostBuild.cs
to unity/<Your Unity Project>/Assets/Scripts/Editor/
Open your unity project in Unity Editor. Now you can export unity project with Build/Export Android
or Build/Export IOS
menu.
Android will export unity project to android/UnityExport
.
IOS will export unity project to ios/UnityExport
.
Copy UnityMessageManager.cs
to your unity project.
Copy Newtonsoft.Json
to your unity project.
Copy link.xml
to your unity project.
Make alterations to the following files:
android/settings.gradle
...
include ":UnityExport"
project(":UnityExport").projectDir = file("./UnityExport")
-
Open your react native project in XCode.
-
Copy File
UnityConfig.xcconfig
toios/${XcodeProjectName}/
. -
Drag
UnityConfig.xcconfig
to XCode. ChooseCreate folder references
. -
Setting
.xcconfig
to project.
- Go to Targets => Build Settings. Change
Dead Code Stripping
toYES
.
- Modify
main.m
#import "UnityUtils.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
InitArgs(argc, argv);
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
Do not run in the simulator
Receive message from unity.
Please copy UnityMessageManager.cs
to your unity project and rebuild first.
Example:
- Send Message use C#.
UnityMessageManager.Instance.SendMessageToRN("click");
- Receive Message in javascript
onMessage(event) {
console.log('OnUnityMessage: ' + event.nativeEvent.message); // OnUnityMessage: click
}
render() {
return (
<View style={[styles.container]}>
<UnityView
style={style.unity}
onMessage={this.onMessage.bind(this)}
/>
</View>
);
}
[Recommended]Receive json message from unity.
onUnityMessage(handler) {
console.log(handler.name); // the message name
console.log(handler.data); // the message data
setTimeout(() => {
// You can also create a callback to Unity.
handler.send('I am callback!');
}, 2000);
}
render() {
return (
<View style={[styles.container]}>
<UnityView
style={style.unity}
onUnityMessage={this.onMessage.bind(this)}
/>
</View>
);
}
import { UnityModule } from 'react-native-unity-view';
Return whether is unity ready.
Manual init the Unity. Usually Unity is auto created when the first view is added.
Send message to unity.
gameObject
The Name of GameObject. Also can be a path string.methodName
Method name in GameObject instance.message
The message will post.
Example:
- Add a message handle method in
MonoBehaviour
.
public class Rotate : MonoBehaviour {
void handleMessage(string message) {
Debug.Log("onMessage:" + message);
}
}
-
Add Unity component to a GameObject.
-
Send message use javascript.
onToggleRotate() {
if (this.unity) {
// gameobject param also can be 'Cube'.
UnityModule.postMessage('GameObject/Cube', 'toggleRotate', 'message');
}
}
render() {
return (
<View style={[styles.container]}>
<UnityView
ref={(ref) => this.unity = ref}
style={style.unity}
/>
<Button label="Toggle Rotate" onPress={this.onToggleRotate.bind(this)} />
</View>
);
}
Send message to UnityMessageManager
.
Please copy UnityMessageManager.cs
to your unity project and rebuild first.
Same to postMessage('UnityMessageManager', 'onMessage', message)
This is recommended to use.
message
The message will post.
Example:
- Add a message handle method in C#.
void Awake()
{
UnityMessageManager.Instance.OnMessage += toggleRotate;
}
void onDestroy()
{
UnityMessageManager.Instance.OnMessage -= toggleRotate;
}
void toggleRotate(string message)
{
Debug.Log("onMessage:" + message);
canRotate = !canRotate;
}
- Send message use javascript.
onToggleRotate() {
UnityModule.postMessageToUnityManager('message');
}
render() {
return (
<View style={[styles.container]}>
<UnityView
ref={(ref) => this.unity = ref}
style={style.unity}
/>
<Button label="Toggle Rotate" onPress={this.onToggleRotate.bind(this)} />
</View>
);
}
Receive string and json message from unity.
Only receive string message from unity.
Only receive json message from unity.
Pause the unity player.
Resume the unity player.
import React from 'react';
import { StyleSheet, Image, View, Dimensions } from 'react-native';
import UnityView from 'react-native-unity-view';
export default class App extends React.Component<Props, State> {
render() {
return (
<View style={styles.container}>
<UnityView style={{ position: 'absolute', left: 0, right: 0, top: 0, bottom: 0, }} /> : null}
<Text style={styles.welcome}>
Welcome to React Native!
</Text>
</View>
);
}
}
Enjoy!!!