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This repository has been archived by the owner on Jan 14, 2020. It is now read-only.

Second round of Linux 64-bit fixes. #54

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rohit-n
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@rohit-n rohit-n commented Mar 18, 2019

Once again, I was able to complete L.A. Meltdown on 64-bit Manjaro Linux. In addition to the known issues from the last PR #23 , save games from 32-bit builds are not compatible, and vice versa.

@darealshinji
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Can you try to fix #31? You need to edit Game/src/Makefile.am to compile premap.c with default optimizations.

@fabiensanglard
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I no longer have the time to maintain this repo or merge pull request. Are you interested in becoming the owner? The other option is to archive ChocolateDuke3D.

@rohit-n
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rohit-n commented Jan 6, 2020

Archiving is probably the best idea, as I don't have much time to work on this either. I can push a few more fixes to my fork, though.

@Mateos81
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Mateos81 commented Jan 7, 2020

You could perhaps try to poke EDuke32 peeps?

@rohit-n rohit-n closed this Jan 22, 2020
@rohit-n rohit-n deleted the build-64bit branch January 22, 2020 23:28
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4 participants