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Merge pull request #190 from Zundrel/master
Add a custom underwater fog system, add water vaporization config options.
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5 changes: 5 additions & 0 deletions
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src/main/java/com/fabriccommunity/thehallow/api/HallowedFluidInfo.java
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Original file line number | Diff line number | Diff line change |
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package com.fabriccommunity.thehallow.api; | ||
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public interface HallowedFluidInfo { | ||
int getFogColor(); | ||
} |
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25 changes: 25 additions & 0 deletions
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src/main/java/com/fabriccommunity/thehallow/mixin/client/BiomeMixin.java
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Original file line number | Diff line number | Diff line change |
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package com.fabriccommunity.thehallow.mixin.client; | ||
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import com.fabriccommunity.thehallow.api.HallowedFluidInfo; | ||
import net.minecraft.client.MinecraftClient; | ||
import net.minecraft.world.biome.Biome; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; | ||
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/** | ||
* Makes water fog colors based on the fluid. | ||
* | ||
* @author Zundrel | ||
*/ | ||
@Mixin(Biome.class) | ||
public class BiomeMixin { | ||
@Inject(method = "Lnet/minecraft/world/biome/Biome;getWaterFogColor()I", at = @At(value = "HEAD"), cancellable = true) | ||
private final void getWaterFogColor(CallbackInfoReturnable<Integer> cir) { | ||
if (MinecraftClient.getInstance().gameRenderer.getCamera().getSubmergedFluidState().getFluid() instanceof HallowedFluidInfo) { | ||
HallowedFluidInfo fluidInfo = (HallowedFluidInfo) MinecraftClient.getInstance().gameRenderer.getCamera().getSubmergedFluidState().getFluid(); | ||
cir.setReturnValue(fluidInfo.getFogColor()); | ||
} | ||
} | ||
} |
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