Prefer using unique_ptr<PixelFrame> over shared_ptr<PixelFrame> #171
+61
−40
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Summary:
shared_ptr can look convenient, but it's heavier and riskier, in particular when multhreading is involved, as potential shared ownership (in particular accidental shared ownership) can make using/modifying objects unsafe. We don't have a good reason to use shared_ptr and as we're seeing apparent race conditions, unique_ptr is a better approach.
Note: this doesn't resolve the issue we're hunting down, but it closes one possible explanation.
Differential Revision: D68521262