Releases: fantasycalendar/FoundryVTT-Sequencer
Releases · fantasycalendar/FoundryVTT-Sequencer
Crosshair Beta 1
3.2.104 Goddamnit
Crosshair Alpha 5
3.2.103 Fixes and docs
Crosshair Alpha 4
3.2.102 Fixes
Crosshair Alpha 3
3.2.101 Legacy props
Crosshair Alpha 2
3.2.100 Fixes and adjustments
Crosshair Alpha 1
3.2.!20 Fixes
Crosshair Alpha 1
3.2.!19 More changes and such
Engagement Pre-Release
- Added
.engagement()
section andSequencer.Helpers.waitForEngagement
- this allows you to curate your Sequences only to play when all users are focused on Foundry
3.2.17
- Sequencer - Updated types (Thanks Vauxs on github!)
- Effects - Fixed some issues with the vision masking shader relating to the batch batching optimizations (Thanks Codas on github!)
- Effects - Fixed above UI layer not working with recent render batching optimizations (Thanks Codas on github!)
3.2.16
- Effects - Major improvements to the way that effects are rendered to better support render batching (thank you Codas, you damn legend!)
- Effects - Tweaked flag manager to better handle effects with broken IDs
- Animations - Fixed
.teleportTo()
triggering regions that react upon movement (thanks Michael on github!) - Sounds - Fixed sounds not playing on the right channel in v12
- Sounds - Fixed sounds not working with
.fadeInAudio()
and.fadeOutAudio()
- Sounds - Fixed sounds with
.atLocation()
andrandomOffset
in v12 not synchronizing the exact location between clients