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Releases: fantasycalendar/FoundryVTT-Sequencer

Crosshair Beta 1

26 Sep 13:50
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Crosshair Beta 1 Pre-release
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3.2.104

Goddamnit

Crosshair Alpha 5

26 Sep 07:43
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Crosshair Alpha 5 Pre-release
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3.2.103

Fixes and docs

Crosshair Alpha 4

24 Sep 16:07
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Crosshair Alpha 4 Pre-release
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3.2.102

Fixes

Crosshair Alpha 3

22 Sep 14:33
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Crosshair Alpha 3 Pre-release
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3.2.101

Legacy props

Crosshair Alpha 2

17 Sep 07:37
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Crosshair Alpha 2 Pre-release
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3.2.100

Fixes and adjustments

Crosshair Alpha 1

16 Sep 10:00
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Crosshair Alpha 1 Pre-release
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3.2.!20

Fixes

Crosshair Alpha 1

16 Sep 09:05
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Crosshair Alpha 1 Pre-release
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3.2.!19

More changes and such

Engagement Pre-Release

30 Aug 18:12
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  • Added .engagement() section and Sequencer.Helpers.waitForEngagement - this allows you to curate your Sequences only to play when all users are focused on Foundry

3.2.17

23 Aug 19:34
e115914
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  • Sequencer - Updated types (Thanks Vauxs on github!)
  • Effects - Fixed some issues with the vision masking shader relating to the batch batching optimizations (Thanks Codas on github!)
  • Effects - Fixed above UI layer not working with recent render batching optimizations (Thanks Codas on github!)

3.2.16

19 Aug 21:38
3c5a113
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  • Effects - Major improvements to the way that effects are rendered to better support render batching (thank you Codas, you damn legend!)
  • Effects - Tweaked flag manager to better handle effects with broken IDs
  • Animations - Fixed .teleportTo() triggering regions that react upon movement (thanks Michael on github!)
  • Sounds - Fixed sounds not playing on the right channel in v12
  • Sounds - Fixed sounds not working with .fadeInAudio() and .fadeOutAudio()
  • Sounds - Fixed sounds with .atLocation() and randomOffset in v12 not synchronizing the exact location between clients