Releases: fantasycalendar/FoundryVTT-Sequencer
Releases · fantasycalendar/FoundryVTT-Sequencer
3.2.6
- Sequencer - Fixed Sequencer Manager throwing an error when trying to see active Sequences
- Effects - Added
.sortLayer()
to be able to more directly control which layer the effect lands on (only in Foundry v12)- This also fixes
.belowTokens()
being below tiles - Thank you Codas on GitHub!
- This also fixes
- Effects - Added
.loopOptions()
to allow users to control how an effect loops - Effects - Deprecated
.noLoop()
in favor of the above, will be elevated to loud deprecation in a future major version
3.2.5
- Effects - Updated documentation to include
.volume()
,.fadeInAudio()
, and.fadeOutAudio()
- Effects - Fixed some issues with effect scaling when using
.loopProperty()
and.animateProperty()
- Sounds - Fixed
Sequencer.SoundManager.endAllSounds()
not ending all sounds - Sounds - Fixed
Sequencer.SoundManager.endSounds()
sometimes not correctly ending the right sounds - Sounds - Fixed calling
.sound()
would break sequences in both Foundry v11 and v12
3.2.4
- Sequencer - Fixed
.preset()
not working when called directly on a sequence (thanks MrVauxs!) - Effects - Added deprecation warning to
.file()
instead of an error when giving it a second boolean parameter - Effects - Fixes to the isometric module - may still not be 100%, but it shouldn't error anymore
- Sounds - Fixed sounds not playing on v11 (again, sorry!)
3.2.3 Hotfix
- Effects - Fixed issue with effects not playing their full duration
3.2.2
- Sequencer - ACTUALLY fixed welcome message being posted multiple times in bigger worlds (will also get rid of duplicates)
- Effects - Fixed
.animateProperty()
and.loopProperty()
not working when used onalphaFilter
- Effects - Fixed effects that were attached to temporary templates (like warpgate's crosshairs) not disappearing after the crosshair had been placed
- Effects - Fixed issue with
complete
-loop type effects not playing correctly
3.2.1
- Sequencer - Fixed welcome message being posted multiple times on The Forge - my apologies for this
- Sequencer - Fixed
Sequencer.Preloader
not being properly set up (thanks Codas on github!) - Effects - Added
antialiasing
optional argument to.file()
- expectsPIXI.SCALEMODES.LINEAR
orPIXI.SCALEMODES.NEAREST
- Effects - Fixed
.moveTowards()
not working - Effects - Fixed
.animateProperty()
and.loopProperty()
not properly animating effects - Effects - Fixed
.timeRange()
and.endTime()
not working properly - Sounds - Fixed
.atLocation()
incorrectly throwing errors when on Foundry v12 (thanks Codas on github!) - Sounds - Fixed sounds not working on Foundry v11
3.2.1
- Sequencer - Fixed
Sequencer.Preloader
not being properly set up (thanks Codas on github!) - Effects - Added
antialiasing
optional argument to.file()
- expectsPIXI.SCALEMODES.LINEAR
orPIXI.SCALEMODES.NEAREST
- Effects - Fixed
.moveTowards()
not working - Effects - Fixed
.animateProperty()
and.loopProperty()
not properly animating effects - Effects - Fixed
.timeRange()
and.endTime()
not working properly - Sounds - Fixed
.atLocation()
incorrectly throwing errors when on Foundry v12 (thanks Codas on github!)
3.2.0
- Sequencer - Added support for FoundryVTT v12 while remaining backwards compatible with v11
- Sequencer - Added startup chat message with links to relevant external resources
- Sequencer - Added support for the Isometric module (thanks grape_fruit for their assistance with this integration!)
- Sequencer - Added
Sequencer.SoundManager
which is a sound interface that mirrorsSequencer.EffectManager
- Effects - Greatly improved responsiveness of attached effects actually following their targets more accurately
- Effects - Removed deprecated methods
.offset()
and.randomOffset()
as those should now be done with the relevant location-based secondary parameters - Effects - Added
.syncGroup()
which allows you to synchronize the playback of multiple effects in the same scene - Effects - Tweaked
.scaleToObject()
to cache its target's scale when first created, unless paired with.attachTo()
andbindScale
(see below) - Effects - Added
bindScale
(defaults totrue
) to.attachTo()
, that if combined with.scaleToObject()
it will always scale with the object - Effects - Fixed
.tint()
not being applied when used with.attachTo()
and.stretchTo()
with{ attachTo: true }
- Effects - Tweaked
.attachTo()
'sfollowRotation
to be namedbindRotation
(will remain backwards compatible until 3.3.0 before becoming deprecated) - Sounds - Added support for the following methods (see the
.sound()
documentation for more info):.name()
.origin()
- Below only in Foundry v12:
.atLocation()
.radius()
.constrainedByWalls()
.distanceEasing()
.alwaysForGMs()
.baseEffect()
.muffledEffect()
Release Candidate 5
3.2.!8 Fixes to animations, updated TRL
Release Candidate 4
3.2.!7 Fixes