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Releases: fantasycalendar/FoundryVTT-Sequencer

3.2.6

28 Jun 13:07
2f32169
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  • Sequencer - Fixed Sequencer Manager throwing an error when trying to see active Sequences
  • Effects - Added .sortLayer() to be able to more directly control which layer the effect lands on (only in Foundry v12)
    • This also fixes .belowTokens() being below tiles
    • Thank you Codas on GitHub!
  • Effects - Added .loopOptions() to allow users to control how an effect loops
  • Effects - Deprecated .noLoop() in favor of the above, will be elevated to loud deprecation in a future major version

3.2.5

26 Jun 21:34
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  • Effects - Updated documentation to include .volume(), .fadeInAudio(), and .fadeOutAudio()
  • Effects - Fixed some issues with effect scaling when using .loopProperty() and .animateProperty()
  • Sounds - Fixed Sequencer.SoundManager.endAllSounds() not ending all sounds
  • Sounds - Fixed Sequencer.SoundManager.endSounds() sometimes not correctly ending the right sounds
  • Sounds - Fixed calling .sound() would break sequences in both Foundry v11 and v12

3.2.4

18 Jun 21:48
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  • Sequencer - Fixed .preset() not working when called directly on a sequence (thanks MrVauxs!)
  • Effects - Added deprecation warning to .file() instead of an error when giving it a second boolean parameter
  • Effects - Fixes to the isometric module - may still not be 100%, but it shouldn't error anymore
  • Sounds - Fixed sounds not playing on v11 (again, sorry!)

3.2.3 Hotfix

18 Jun 15:44
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  • Effects - Fixed issue with effects not playing their full duration

3.2.2

18 Jun 10:38
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  • Sequencer - ACTUALLY fixed welcome message being posted multiple times in bigger worlds (will also get rid of duplicates)
  • Effects - Fixed .animateProperty() and .loopProperty() not working when used on alphaFilter
  • Effects - Fixed effects that were attached to temporary templates (like warpgate's crosshairs) not disappearing after the crosshair had been placed
  • Effects - Fixed issue with complete-loop type effects not playing correctly

3.2.1

17 Jun 23:15
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  • Sequencer - Fixed welcome message being posted multiple times on The Forge - my apologies for this
  • Sequencer - Fixed Sequencer.Preloader not being properly set up (thanks Codas on github!)
  • Effects - Added antialiasing optional argument to .file() - expects PIXI.SCALEMODES.LINEAR or PIXI.SCALEMODES.NEAREST
  • Effects - Fixed .moveTowards() not working
  • Effects - Fixed .animateProperty() and .loopProperty() not properly animating effects
  • Effects - Fixed .timeRange() and .endTime() not working properly
  • Sounds - Fixed .atLocation() incorrectly throwing errors when on Foundry v12 (thanks Codas on github!)
  • Sounds - Fixed sounds not working on Foundry v11

3.2.1

17 Jun 12:02
215bd78
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3.2.1 Pre-release
Pre-release
  • Sequencer - Fixed Sequencer.Preloader not being properly set up (thanks Codas on github!)
  • Effects - Added antialiasing optional argument to .file() - expects PIXI.SCALEMODES.LINEAR or PIXI.SCALEMODES.NEAREST
  • Effects - Fixed .moveTowards() not working
  • Effects - Fixed .animateProperty() and .loopProperty() not properly animating effects
  • Effects - Fixed .timeRange() and .endTime() not working properly
  • Sounds - Fixed .atLocation() incorrectly throwing errors when on Foundry v12 (thanks Codas on github!)

3.2.0

16 Jun 21:36
680fa4c
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  • Sequencer - Added support for FoundryVTT v12 while remaining backwards compatible with v11
  • Sequencer - Added startup chat message with links to relevant external resources
  • Sequencer - Added support for the Isometric module (thanks grape_fruit for their assistance with this integration!)
  • Sequencer - Added Sequencer.SoundManager which is a sound interface that mirrors Sequencer.EffectManager
  • Effects - Greatly improved responsiveness of attached effects actually following their targets more accurately
  • Effects - Removed deprecated methods .offset() and .randomOffset() as those should now be done with the relevant location-based secondary parameters
  • Effects - Added .syncGroup() which allows you to synchronize the playback of multiple effects in the same scene
  • Effects - Tweaked .scaleToObject() to cache its target's scale when first created, unless paired with .attachTo() and bindScale (see below)
  • Effects - Added bindScale (defaults to true) to .attachTo(), that if combined with .scaleToObject() it will always scale with the object
  • Effects - Fixed .tint() not being applied when used with .attachTo() and .stretchTo() with { attachTo: true }
  • Effects - Tweaked .attachTo()'s followRotation to be named bindRotation (will remain backwards compatible until 3.3.0 before becoming deprecated)
  • Sounds - Added support for the following methods (see the .sound() documentation for more info):
    • .name()
    • .origin()
    • Below only in Foundry v12:
      • .atLocation()
      • .radius()
      • .constrainedByWalls()
      • .distanceEasing()
      • .alwaysForGMs()
      • .baseEffect()
      • .muffledEffect()

Release Candidate 5

13 Jun 12:43
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Release Candidate 5 Pre-release
Pre-release
3.2.!8

Fixes to animations, updated TRL

Release Candidate 4

09 Jun 22:50
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Release Candidate 4 Pre-release
Pre-release
3.2.!7

Fixes