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Update README.md
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fastrgv authored Sep 27, 2022
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Expand Up @@ -65,54 +65,25 @@ Shark/Snake/Kawhoosh: https://youtu.be/88Y4yvdixY4

## Recent Changes

**ver 7.4.0 -- 20sep2022**

* Restored Win64 build, now using MSYS2 & mingw64 on Windows.

**ver 7.3.6 -- 16sep22**

* Now uses a generic utex, called gtex, for messages.
* Removed Win64 build.
* Now using GNU Ada rather than defunct AdaCore compiler.


**ver 7.3.5 -- 16apr22**

* Reverted linux libraries to exclusively shared format for portability.
* Alternate script for GNU-Ada also works, now.


**ver 7.3.4 -- 11feb22**
**ver 7.4.1 -- 30sep2022**

* Updated libglfw.
* Elliminated unused Frameworks directory
* ZoomWheel code improvements.


**ver 7.3.3 -- 29dec21**
* Now using simpler-to-setup GNU Ada for Win64.

* Replaced all cc-by-nc-licensed sound files due to incompatibility with GPLv3.
* Made final, minor adjustments to new sounds.
* Minor visual tweaks to kawhoosh.
* Moved auxillary source code directories (from ./) into ./src/.


**ver 7.3.2 -- 25nov2021**
**ver 7.4.0 -- 20sep2022**

* Updated all GLFW libs to newer [static] version, & scripts.
* Updated build scripts for OSX.
* Restored Win64 build, now using MSYS2 & mingw64 on Windows.

**ver 7.3.1 -- 24oct2021**

* Improved adaOpenAL binding code...AdaGate is now buildable with [GNU Compiler Collection] GNAT, as well as all AdaCore versions.
* Updated glext64.lib (w64).
* Updated glfw libs.
**ver 7.3.6 -- 16sep22**

**ver 7.3.0 -- 07nov20**
* Now uses a generic utex, called gtex, for messages.
* Removed Win64 build.
* Now using GNU Ada rather than defunct AdaCore compiler.

* Installed completely new cross-platform sound system using OpenAL.
* Revised sounds for event horizon & lava pool, lava pool speedup.
* Now deliver only a single Windows build (64-bit).

## More change-history at end of file.

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* Full source is provided.

* Note that a 32 bit build for Windows is delivered.
* Note that a 32+64 bit builds for Windows are delivered.

* Laptop friendly controls; supports Mac Retina displays.

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-------------------------------------------------------

**msWin32** => wcmp32.bat
**msWin64** => wcmp64.bat (read ~docs\gnuAdaOnWindows.txt)
**msWin32** => setpath32.bat + wcmp32.bat
**msWin64** => setpath64.bat + wcmp64.bat (read ~docs\gnuAdaOnWindows.txt)

Note that the above windows build script might need to be adjusted to reference your actual installation directory for the MinGW Ada compiler.
Note that the above windows build script might need to be adjusted to reference your actual installation directory for the GNU Ada compiler.


-------------------------------------------------------
**MacOSX** => ocmp.sh

build script for generating a portable executable that will run on most OSX platforms whether or not they have non-standard libraries GLFW installed. This is used to build the executable named adagate_osx. Macs with a recent but standard configuration of OSX should be able to rebuild using this script, assuming you have GNAT GPL installed, as well as g++ from Xcode.
build script for generating a portable executable that will run on most OSX platforms whether or not they have non-standard libraries GLFW installed. This is used to build the executable named adagate_osx. Macs with a recent but standard configuration of OSX should be able to rebuild using this script, assuming you have GNU Ada installed.

Note: ./alternateBuildScripts/GNocmp.sh shows how to build on OSX without Xcode.


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* Updated music in level 3.



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