Releases: fastrgv/AdaGate
Releases · fastrgv/AdaGate
28mar2020
ver 7.1.5 -- 31mar20
- Fixed linux soundLoop overruns due to wrong PID.
ver 7.1.4 -- 29mar20
- Fixed erroneous-location error when returning to island.
- Improved swim sounds, DHD position;
- Fixed portal connection beam;
- Improved linux sound code;
27jan2020
ver 7.1.3 -- 23jan20
- Fixed occasional task-related aborts (linux version).
20jan2020
ver 7.1.2 -- 23jan20
- Enhanced linux tasking code to protect critical sections, but occasional tasking errors might still occur.
- OSX & Windows sound still uses proven & reliable SFML libs.
ver 7.1.0 -- 20jan20
- Quantum improvement in linux portability by avoiding SFML libs.
- Experimental Linux sound method uses Ada tasking to implement loops/music.
12jan2020
ver 7.0.4 -- 12jan20
- Fixed ball of rolling magma.
- Settings files now allow Dos-Format.
- Updated to GLFW v3.3.1 (released 1jan2020).
- Updated Ada binding to GLFW331, also.
- Improved a few textures.
- Possibly enhanced portability of linux version game.
9jan2020
ver 7.0.3 -- 09jan20
- Improved handling of HiDpi on OSX;
- Improved controlability of mouse slew @ HiDpi.
- Added ~/data/settings.txt file to allow users to adjust:
- Forward/Backward Speed
- Slew Speed using:
- keyboard
- mouse
- gamepad
- joystick
7jan2020
ver 7.0.2 -- 07jan20
- Jumps were disabled, but have been fixed;
- Fixed interior drawing order problem causing objects to disappear;
- Improved windows build method;
- FTTB, OSX binaries run only @ HighDpi due to issues with GLFW3;
- Now delivering this GLFW version as the mainstream version;
24dec2019
ver 7.0.1 -- 25dec19
- Finalized code for basic joystick function.
- Finalized code for joystick/gamepad jump function (when not on beach).
ver 7.0.0 -- 25dec19
- Converted Ada code to use GLFW, rather than SDL2;
- Updated libraries, DLLs, Ada binding;
- Limited gamepad functionality;
31nov19
ver 6.5.3 -- 31nov19
- Refined the measure that determines nearness to stargate event horizon, and triggers the wormhole traversal.
- Now deliver two executables for Mac/OSX, defaulted to Low-Dpi.
26nov19
ver 6.5.2 -- 26nov19
- Repaired a library problem with GNU/Linux build that limited portability.
24nov2019
ver 6.5.1 -- 24nov19
- Now using lightweight shaders that allow HighDpi on Mac/OSX.
- New shaders also allow smooth running on an Intel NUC, with minimal graphics capability.
- Using new, awesome lava shader & improved wormhole shader.