Releases: fastrgv/AdaGate
Releases · fastrgv/AdaGate
8jul2024
4apr2024
ver 7.4.6 -- 04apr2024
- Corrected lava pools so that color is in sync with amplitude.
- Added brick room torches w/lighting effects.
- Minor revisions to level 1 scene.
- Made essential corrections in fog, crosshairs display.
- As an added challenge, a gravity-lock now prevents jumping out of the ZPM power grid until after activation is completed, i.e. puzzle is solved.
- Avatar may no longer pass between adjacent ZPMs.
- Continued games now track which power grids have been activated. Thus, resuming a game is more intuitive.
18feb2024
ver 7.4.5 -- 18feb2024
- Improved & generalized OSX build scripts.
- Effect of command line parameter: 1:allowHiDpi; 0:forceLoDpi(default).
Use low DPI to smooth out action graphics. - Added waterfall in level 5 using both particle & ribbon textures.
- Added volume control + corrections to my OpenAL Ada binding.
6oct2023
17sep2023
ver 7.4.3 -- 17sep2023
- Added an exception-handler to shutdown gracefully, in case of abort. This should also allow a normal resume after an abort.
- More relaxed camera angles, when possible.
- No longer build 32bit Windows executables, just 64-bit windows & linux.