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NES: PPU
Carl Blomqvist edited this page Feb 4, 2020
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1 revision
Author: Matilda Falkenby
The PPU is divided into three parts, Pattern Memory, Nametable Memory and Palette Memory. The entire graphics are build with "tiles", these tiles are squares that is 8x8 pixels big.
It is here where we find the "sprites" aka the different characters. The pattern memory can also be called the Character ROM. They are stored in the memory address range: 0x0000 - 0x1FFF
In this part we find the layout, we can also call this part the VRAM. It is stored in the memory address range: 0x2000 - 0x3EFF
As the name implies, this is were the different colors are stored. They are stored in the memory address range: 0x3F00 - 0x3FFF