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flint_gui

This is an experimental vector-based GUI framework.

Warning: still in development.

Features

  • Node-based scene management
  • Vulkan/OpenGL backend
  • High quality antialiasing
  • Multiple window support
  • Cross-platform (Windows, Linux, macOS)
  • I18n support

The development work has been mostly done on Windows, but it should be easy to make it run on other platforms.

How it looks

Example 0

Example 1

Example 2

Example 3

Example 4

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A vector-based GUI framework

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