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3.2.0

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@fmasa fmasa released this 26 Aug 15:20
· 700 commits to master since this release
9b85f39

🎉 WFRP Master is open-source!

Take a look at the Github repository.
You can now file feature suggestions and bug reports directly instead of emailing them.
If you would like to help with the development (be it programming, UI design or testing new features), let me know by opening new issue.

👤 NPC overhaul

Previously NPCs were just simple entries scoped to Encounter. Now NPCs are full-blown characters the same way the Player Characters are. You can use them in multiple Encounters, you can even use the same NPC multiple times In an encounter - when you do so, each NPC instance has separate wounds and advantage.
You can specify a public name for NPC - this name will be shown to players in Combat UI instead of the NPC's real name. This is useful when your players don't know the enemy's name yet etc.

Future scope

  • New NPCs are only available in new Encounters (without existing NPCs), but the "old" NPCs will automatically be migrated to new NPCs.
  • I'd like to introduce a simplified form for NPC creation that would allow you to just copy&paste NPC stat blocks from PDF adventures
  • Creatures/Beasts support - adding Traits and Trait compendium, optional Career, and Class for Creatures.

⚔ Combat improvements

  • You can now specify the Advantage cap as expression using Characteristics
  • Advantages are visible in the combatant list
  • The combatant sheet now shows Skills, Talents, Spells, Miracles, and Blessings in compact view, so you don't have to open Character detail to remember your skill TNs.

Changelog

You can now see Release notes (Changelog) directly in the app. (There is a fair chance you are reading this in the app right now)

UI improvements

  • You can now search compendium items when adding i.e. Skill to Character
  • Added new tab with Notes - character note is there, as well as ambitions that were moved from the Characteristics tab