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3.3.0

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@fmasa fmasa released this 30 Aug 22:21
· 685 commits to master since this release
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Traits

Traits work in a similar way as Talents. You can import a list of Traits from the official rulebook right now. Traits are currently tracked in Skill & Talents tab, but I plan to find a better place for them someday.

This builds upon NPC characters introduced in 3.2.0

Effects ⚙️🪄

Traits and Talents now support some automation - simple Traits/Talents that change Size, Wounds, and/or Characteristics automatically apply the changes.
This also fixes the long-standing issue of Hardy talent support. Hardy was previously implemented as a checkbox which (when checked) increased maximum Wounds of Character.
This new system supports even Hardy with multiple advances.

You can migrate towards new Hardy functionality by following these steps:

  1. Edit max. Wounds and leave the text field blank (you'll see that max Wounds will be auto-calculated from now on.
  2. Uncheck Hardy checkbox
  3. Remove any Talents named Hardy from your Character's Talents
  4. Add Hardy Talent to Character (this can be either manually created Talent, or Talent from Compendium)
  • See #4 for a list of automated Traits
  • See #5 for a list of automated Talents

Bug fixes

Added missing Add NPC button in NPC screen (#3)