3.3.0
Traits
Traits work in a similar way as Talents. You can import a list of Traits from the official rulebook right now. Traits are currently tracked in Skill & Talents tab, but I plan to find a better place for them someday.
This builds upon NPC characters introduced in 3.2.0
Effects ⚙️🪄
Traits and Talents now support some automation - simple Traits/Talents that change Size, Wounds, and/or Characteristics automatically apply the changes.
This also fixes the long-standing issue of Hardy talent support. Hardy was previously implemented as a checkbox which (when checked) increased maximum Wounds of Character.
This new system supports even Hardy with multiple advances.
You can migrate towards new Hardy functionality by following these steps:
- Edit max. Wounds and leave the text field blank (you'll see that max Wounds will be auto-calculated from now on.
- Uncheck Hardy checkbox
- Remove any Talents named Hardy from your Character's Talents
- Add Hardy Talent to Character (this can be either manually created Talent, or Talent from Compendium)
Bug fixes
Added missing Add NPC button in NPC screen (#3)