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Fix scaling on Shard Strike bleed damage #18524

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Mar 11, 2025
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2 changes: 1 addition & 1 deletion packs/feats/class/kineticist/shard-strike.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
},
"category": "class",
"description": {
"value": "<p>Jagged metal shards form in the air and lash out from you. You choose shards or spines, which changes the area, damage type, and critical failure effect. Each creature in the area attempts a @Check[reflex|against:kineticist|basic|options:area-effect] save against your class DC. Shards deal @Damage[(floor((@actor.level -1)/2)+1)d6[slashing]|options:area-damage] damage in a @Template[cone|distance:15], and a creature that critically fails takes @Damage[(floor((@actor.level -1)/2)+1)d6[bleed]] damage. Spines deal @Damage[(floor((@actor.level -1)/2)+1)d6[piercing]|options:area-damage] damage in a @Template[line|distance:30], and a creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} until the start of your next turn.</p>\n<hr />\n<p><strong>Level (+2)</strong> The damage increases by 1d6.</p>"
"value": "<p>Jagged metal shards form in the air and lash out from you. You choose shards or spines, which changes the area, damage type, and critical failure effect. Each creature in the area attempts a @Check[reflex|against:kineticist|basic|options:area-effect] save against your class DC.</p>/n<p><strong>Shards</strong> Shards deal @Damage[(floor((@actor.level -1)/2)+1)d6[slashing]|options:area-damage] damage in a @Template[cone|distance:15], and a creature that critically fails takes @Damage[1d6[bleed]] damage.</p>\n<p><strong>Spines</strong> Spines deal @Damage[(floor((@actor.level -1)/2)+1)d6[piercing]|options:area-damage] damage in a @Template[line|distance:30], and a creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} until the start of your next turn.</p><hr /><p><strong>Level (+2)</strong> The damage increases by 1d6.</p>"
},
"level": {
"value": 1
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