Skip to content
This repository has been archived by the owner on Jun 17, 2023. It is now read-only.

Commit

Permalink
Updated readme
Browse files Browse the repository at this point in the history
  • Loading branch information
fourier committed Apr 29, 2019
1 parent 0f54be6 commit 38fce90
Showing 1 changed file with 19 additions and 0 deletions.
19 changes: 19 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,24 @@
[![Build Status](https://travis-ci.org/fourier/maze-gen.svg?branch=master)](https://travis-ci.org/fourier/maze-gen)
# Maze Gen - Procedural maze generation in Common Lisp
## Features
Currently implemented the following algorithms:
- Binary tree
- Sidewinder
- Aldous-Broder
- Wilson's
- Hunt-and-Kill
- Recursive Backtracker"

It is possible to automatically generate the longest path. The distance
between start/end points of the longest path could be graphically presented
as an intensity of the color.

It is possible to export generated maze as either a png image, or to the
format which is accepted by the TrenchBroom editor of maps for Quake1,
effectively to preview the maze in 3d.

## Examples/Screenshots

![example1](https://github.com/fourier/maze-gen/raw/screenshots/screenshot1.png "Example 1")
![example2](https://github.com/fourier/maze-gen/raw/screenshots/screenshot2.png "Example 2")

Expand Down

0 comments on commit 38fce90

Please sign in to comment.