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13 changes: 11 additions & 2 deletions addons/netfox/tick-interpolator.gd
Original file line number Diff line number Diff line change
Expand Up @@ -108,11 +108,20 @@ func _get_configuration_warnings() -> PackedStringArray:

func _connect_signals() -> void:
NetworkTime.before_tick_loop.connect(_before_tick_loop)
NetworkTime.after_tick_loop.connect(_after_tick_loop)
# Connect to after_loop instead of after_tick_loop to ensure state is recorded
# AFTER RollbackSynchronizer applies display state, fixing jittery remote
# player interpolation on the host.
if NetworkRollback.enabled:
NetworkRollback.after_loop.connect(_after_tick_loop)
else:
NetworkTime.after_tick_loop.connect(_after_tick_loop)

func _disconnect_signals() -> void:
NetworkTime.before_tick_loop.disconnect(_before_tick_loop)
NetworkTime.after_tick_loop.disconnect(_after_tick_loop)
if NetworkRollback.enabled:
NetworkRollback.after_loop.disconnect(_after_tick_loop)
else:
NetworkTime.after_tick_loop.disconnect(_after_tick_loop)

func _enter_tree() -> void:
if Engine.is_editor_hint():
Expand Down