Skip to content

Commit

Permalink
SFX_RUN does not play correctly when a wild Pokémon flees from battle
Browse files Browse the repository at this point in the history
  • Loading branch information
fp555 committed May 21, 2024
1 parent 879f421 commit 0c112e9
Showing 1 changed file with 1 addition and 4 deletions.
5 changes: 1 addition & 4 deletions engine/battle/core.asm
Original file line number Diff line number Diff line change
Expand Up @@ -133,11 +133,8 @@ WildFled_EnemyFled_LinkBattleCanceled:
call StopDangerSound
call CheckMobileBattleError
jr c, .skip_sfx

; BUG: SFX_RUN does not play correctly when a wild Pokémon
; flees from battle (see docs/bugs_and_glitches.md)
ld de, SFX_RUN
call PlaySFX
call WaitPlaySFX
.skip_sfx
call SetPlayerTurn
ld a, 1
Expand Down

0 comments on commit 0c112e9

Please sign in to comment.